Earlier quoted context omitted.
Agreed. Or debuggers that would take out the entire OS. Or a bad driver crashing everything multiple times a week. Or a misbehaving process not handing control back to the OS. I grew up in the era of 8 and 16 bit micros and early PCs, they where hilariously less stable than modern machines while doing far less, there wasn’t some halcyon age of near perfect software, it’s always been a case of things been good enough…
I grew up in the same era and I recall crashes being less frequent. There were plenty of other issues, including the fact that you had to adjust the right IRQ and DMA for your Sound Blaster manually, both physically and in each game, or that you needed to "optimize" memory usage, enable XMS or EMS or whatever it was at the time, or that you spent hours looking at the nice defrag/diskopt playing with your files, etc.…
Last year I assembled a retro PC (Pentium 2, Riva TNT 2 Ultra, Sound Blaster AWE64 Gold) running Windows 98 to remember my childhood, and it is more stable than what I remembered, but still way worse than modern systems. There are plenty of games that will refuse to work for whatever reason, or that will crash the whole OS, specially when existing, and require a hard reboot.
Oh and at least in the '90s you could already ship patches, we used to get them with the floppies and later CDs provided by magazines.