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MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

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Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#3
post #2

Something doesn't make sense here. If they're profitable and making millions, why are they raising more bridge funding at the last round's valuation and taking on more dilution?

Because they're not profitable and not making millions.

1) 19 reviews in the App Store. 2) It's free

Money doesn't grow on trees unfortunately.

Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#4
post #2

Something doesn't make sense here. If they're profitable and making millions, why are they raising more bridge funding at the last round's valuation and taking on more dilution?

Hey, Josh (MinoMonsters CEO) here. Whilst I can't talk on the terms of this financing, we actually raised this round prior to our more successful launch. The money's now being used to accelerate our growth.

Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#5
post #2

Something doesn't make sense here. If they're profitable and making millions, why are they raising more bridge funding at the last round's valuation and taking on more dilution?

Because they're not profitable and not making millions. 1) 19 reviews in the App Store. 2) It's free Money doesn't grow on trees unfortunately.

1) We have 9,516 Ratings in the US, 19 for a small bug fix we submitted yesterday. (http://itunes.apple.com/us/app/minomonsters/id477750637?mt=8)

2) We're a free-to-play iOS game, our revenue is through in-app purchases.

Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#6
post #2

Something doesn't make sense here. If they're profitable and making millions, why are they raising more bridge funding at the last round's valuation and taking on more dilution?

Because it looks like they have ~10 people and according to the top grossing charts on iOS they make a few hundred dollars a day. Gotta keep it going until better metrics and results, I presume.

Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#7
Is it just me, or has YC has become shit off-late? No offense, I think the game is great, but worth funding for? I doubt, I mean not from YC ofcourse. What happened to true innovation at YC? This is just plain embarrassing for YC, ofcourse. But really, great game guys, keep it going though..

Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#8

Is it just me, or has YC has become shit off-late? No offense, I think the game is great, but worth funding for? I doubt, I mean not from YC ofcourse. What happened to true innovation at YC? This is just plain embarrassing for YC, ofcourse. But really, great game guys, keep it going though..

Wait - you're saying it's embarrassing YC funded this project, but it's a great game? Adding "no offense" isn't some magic spell. Why wouldn't YC fund this? Do you even know the reputation of the developers?

Re: MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding

#10

Is it just me, or has YC has become shit off-late? No offense, I think the game is great, but worth funding for? I doubt, I mean not from YC ofcourse. What happened to true innovation at YC? This is just plain embarrassing for YC, ofcourse. But really, great game guys, keep it going though..

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