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EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

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431–440 of 461 posts

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#431

Earlier quoted context omitted.

> Anthem... man that game had potential but just was not ready to ship. Was a ton of fun to play and I loved the bits of story we got but it really was just a tease of a story sadly. Anthem came across to me that it had most of its story "filed off" at the last minute. I can't prove it, but Bioware was said to have been working on a Mandalorian game for years and so much of Anthem from the KOTOR-like macguffin that g…

Interesting theory but there’s not a chance that it’s true. Anthem had been in development for like 6 years by the time the idea for the Mandalorian was even pitched by Favreau. The weird story absence was due to the studio trying to make it one of those live-service “forever games” that would make them infinite money.

> Anthem had been in development for like 6 years by the time the idea for the Mandalorian was even pitched by Favreau.

People have been wanting to make Mandalorian-focused videogames since essentially the Star Wars Holiday Special invented Boba Fett. (See also all the Mandalorian armored classes in SWTOR.) I'm not saying Anthem was influenced by what would come to be the TV show, I'm saying Anthem was timed with coincidence that if EA's executives had sold Anthem as a Mandalorian videogame it might have been lucky to come out when the TV show did and got a huge audience. It's a weird twist of fate.

Also, yes the live-service pivot also is a reason to expect some under-development of story so that it can come out in later expansions, but also Anthem never really had a clearly defined expansion roadmap, so I think it was more than just the live-service game pivot that damaged Anthem's attempts at storytelling.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#432
post #359

Earlier quoted context omitted.

So 50/50 odds on completely destroying the company (and jobs) or generating some minor wealth for a handful of investors?

Try to think clearly for a second. Why would there be a trillion dollar PE ecosystem if this always completely destroyed the company?

Since when is 50/50 an odds of “completely”? Think clearly for a second

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#433
post #405

Earlier quoted context omitted.

The PE firms strip the assets, aka have them take on huge amounts of debt, sell assets, and then pay them dividends etc. before they collapse.

Why would banks keep giving PE firms loans for these kinds of deals if the companies inevitably collapse and default on those loans? Not trying to defend PE here, but this narrative doesn't make sense to me.

Because it sometimes works. But it also sometimes destroys the companies.

But the “works” here is to just make PE richer in the short term, not to actually improve the company in the long term. That short term thinking leads to many impractical decisions that have caused bankruptcies

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#435

Videogamers have fickle tastes that can change on a whim, and the entire dev stack for game development is becoming more accessible and commoditized, creating massive amounts of competition. Even more so when it comes to squeezing beloved franchises out. Multiple franchises have died under EA (Sim City anyone?), and one of the top franchises EA owns basically has morphed into a "Middle East combat simulator" (Battlef…

> and one of the top franchises EA owns basically has morphed into a "Middle East combat simulator" (Battlefield). Isn't the latest + previous installation about US VS either China and/or Russia, or some other amalgamation of those?

Yes, battlefield 2042 is not so much about Middle eastern conflict, but North Korean or Russian and American conflict

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#436
Spidey senses tingling: so they have access to a huge install base (millions of kids/teenagers/adult gamers), often times with rootkits/spyware on kernel level (anti cheat), often games needs admin mode to even work, with most devices having microphones/webcams, often with high speed fibre connections... What could possibly be the reason for buying EA? Direct view into family life of citizens around the world. Nice way to gather kompromat.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#437

Like them or not, EA has been a major force in gaming for over 40 years (I used to work there). They invented the term "Game Producer". Their early vision for promoting Game Designers like hollywood Directors was ahead of its time. They have a hallway lined with gold discs of million seller hit games. They basically created the casual gaming industry (The Sims Division, Pogo, Casual Divisions) in a time when games we…

Except the entire idea that games should be promoted like hollywood movies is _exactly_ what precipitated this whole downfall. Games are not movies nor should they be like movies. Personally I hope there are tons of layoffs. The entire industry needs to be rinsed clean and refreshed, especially the US gaming industry.

Won't happen. They'll buy the next indie game studio that is successful, chew on their profits, then tank that, rinse repeat.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#438

Earlier quoted context omitted.

TBQH Valve/Steam is a major factor in this gambling in games scene but gamers love them. So I don't think this is the real reason gamers have a problem with EA.

Which Valve game involves a pay-to-win mechanic that affects gameplay?

I don't know about pay to win, but TF2 and CS:Go have had extensive gambling scenes from what I've heard.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#439

Earlier quoted context omitted.

This move will only lay off thousands more, sadly. Like the gaming industry needed even more veterans kicked out. It's definitely not good times at all, no matter how you feel about the companies. Three of the largest 3rd party western studios in the last 3 years are being bought out. This doesn't bode well no matter where you are or what you consume in the industry.

The nice part about this is when employees get laid off they distribute their talents to other companies. And now the barrier to entry to starting a small indie outfit is so much lower. They don't just simply disappear

That’s a very rosey interpretation when lots of veteran game devs are struggling to find work or capital for small studios.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#440

Earlier quoted context omitted.

[flagged]

> Video game players are hilariously, pitiably dramatic. I'm a gamer and I 100% agree with you. The simple fact is, AAA game prices have been stuck at $60-70 for 30 years . Despite $60 in 1995 being worth ~$127 today, games are still $60. They haven't kept up with inflation. Games are relatively cheap while development costs for AAA are ridiculously high. A typical SNES game had 10-30 people working on it and would h…

I agree, but just want to add that part of this was offset by CDs being cheaper than cartridges. When the two overlapped with the N64 and PS1, N64 games were about $10-20 more expensive. Turok and Doom 64 for example were originally $75-80, and MGS & FF7 were on the higher side at $50. Digital delivery has probably had a roughly similar effect.
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