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EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

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361–370 of 461 posts

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#361
post #333

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Why? Both are probably also buying to participate in the media/culture-war. So it's in their interests to also have some good products to sell. The worst that might happen is that all the good games are now leaning more to Arabian/Chinese culture, instead of US/Europe, which is not even a new development, Asian culture has been quite prominent in Western Countries because of Japan and South Korea, and China has been…

I don't know about you but I don't want my entertainment money to finance slave labor, cultural oppression, military invasions or butchering journalists. Could be a Canadian thing.

Then you also stay away from US-productions? Japanese Games? UK? Germany? South Korea?

And this still has no relation with the quality of the games.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#362

Like them or not, EA has been a major force in gaming for over 40 years (I used to work there). They invented the term "Game Producer". Their early vision for promoting Game Designers like hollywood Directors was ahead of its time. They have a hallway lined with gold discs of million seller hit games. They basically created the casual gaming industry (The Sims Division, Pogo, Casual Divisions) in a time when games we…

Isn't The Sims Division just rebranded Maxis?

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#363
post #23

I am finding myself having some conflicted feelings on this. First, I absolutely hate who is buying them. Especially as a huge Bioware fan with a Mass Effect tattoo. That being said, putting aside who is buying them for a moment. I would actually be happy to see more gaming companies going fully private. I feel like the need for constant growth (instead of just sustainability) is what has caused much of the issues in…

Cannot public company just pay dividents? Then there can be no pressure to constant growth.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#364

Earlier quoted context omitted.

I spent time as a TD on both the dev and publishing sides - the perception all EA (the publisher) is doing is money and terms is very much mistaken. To take the case of Bioware, the SW:TOR launch was a notable disaster. There is no way in hell Bioware by themselves could have recovered from that, and it took a lot of "external" firefighting to get that under control. OTOH various decisions many people assume came fro…

>One of the reasons Activision outperformed EA was they have a better culture of co-operation between departments. Efforts to improve this at EA never ceased to actually make it worse. Why do you think there was such a clash between departments? There's always some friction because different divisions have different interests, but EA seems to sound particularly bad at this. I also heard that EA was run very "corporta…

> Why do you think there was such a clash between departments? There's always some friction because different divisions have different interests, but EA seems to sound particularly bad at this.

A distinct lack of an internal single threat to unify against, like a Steve Jobs style figure. I think the closest I saw to this was Peter Moore, who was a nice guy, but (thankfully) does not tolerate assholes at all. The result was the only serious threats were external, so when playing the PR war the handful of problematic studio heads would blame everything bad on EA, while trying to take credit for everything good. Because of their public positions no one has the power to remove those problems (that would be evil EA being evil), so they would steadily float upwards to positions from which they can then terrorize the well meaning studio and department heads.

There were various initiatives I saw (clear billion+ dollar opportunities) that couldn't get going because it required three departments to align in such a way that someone (one of the leaders of the three departments) would get the credit, and the war over who would get the credit would get so intense that the initiative could never happen. (I have heard stories out of Google that suggest this has been even worse there going back to a similar timeframe - some of the VP and above level offsites sounded quite fun).

Similarly I saw people with whole production units they knew were trainwrecks publicly align with another department they secretly hated so when their high profile project crashed and burned they would blame it on the other department. This would be worked out before the project even entered production, and was even well known by third parties that tried to exploit it.

By far the most successful projects there were born from some historic trauma, such as the EA spouse or a giant technical fubar. Those situations provided the impetus to grow up, and they really did. A consequence of this is the FIFA org, in my era, remains one of the most professional software organizations I ever saw, and I was liasing with most of the big tech companies. This also explains why the prevailing EA view was the PS3 hack saved the Playstation by forcing Sony to grow up or go home.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#365

Earlier quoted context omitted.

The irony really kicks in when you start to remember all the arguments for how capitalism leads to the best products. Seems we forgot to clarify "best for who ?", but it's clear at least shareholders won something .

Indie games are a product of capitalism too. RimWorld, Stardew Valley, Minecraft, etc. All products a functioning market just as much as the latest AAA shovelware is. It's thanks to capitalism that you get to choose which one you want to play.

You're saying that like it's some obvious truth, and only exists because of capitalism, yet you provide no proof it is actually like that.

I'd argue indie games exists despite of capitalism, not because of it. But that's my opinion, I won't claim that's some universal truth.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#366

Earlier quoted context omitted.

EA won the most hated company award because video game players are dramatic. Charging $5 for a launch DLC is a drop in the bucket compared to the ways that some larger more critical companies can affect your life.

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Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#367

Earlier quoted context omitted.

I don't understand why we would have an expectation for the owner of a company to be happy with a stagnant investment, so the players of their games can get more bang for their buck? It's something that feels good, but when you dig into the nitty-gritty of it, it's basically a "This guy should take the hit so we as a group can enjoy the fruits of it"

the owner of a company gets the profits, and that's what he lives off of. investors in public companies get a share of the profit as well, of course, but it's usually vanishingly small because it's split by every investor. So for privately traded companies the people who own them can make their living just based on the money left over after they pay all their expenses, but for investors in public companies the only f…

Yes, for a public company. We’re literally discussing the difference between public and private companies.

Dividends don’t exist for private companies. The dividend is the profit.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#368

Earlier quoted context omitted.

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This is proving the point. This is an extremely dramatic reaction to someone pointing out that the cost of entertainment has lagged behind inflation, especially when you take into account increased budgets and cost per hour.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#369
post #359

Earlier quoted context omitted.

Gibson Greeting Cards (1982) by Wesray Capital, Bought for $80M (only $1M in equity), sold for $220M within 18 months Hilton Hotels (2007) by Blackstone Group, Despite the 2008 crisis, refinanced and sold with a $14B profit Safeway (1986) by Kohlberg Kravis Roberts, Restructured, sold underperforming stores, returned to profitability HCA Healthcare (2006) by KKR & Bain Capital, Strong cash flow supported debt; remain…

So 50/50 odds on completely destroying the company (and jobs) or generating some minor wealth for a handful of investors?

Imagine if PE took over Circuit City

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#370
post #87

The biggest problem I had with EA was that their client (EA, EA Origin, etc) operated like spyware. What will PIF, Silver Lake and Affinity partners do to monetize such client software, beyond games, that is pre-installed on 1 billion devices?

Spyware isn't a problem with a company. It's a symptom of the company.
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