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EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

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Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#321

Earlier quoted context omitted.

EA has been a target of scorn for a while because of a laundry list of issues (including pay-to-win schemes, loot boxes, treatment of employees, etc.) which is long enough to warrant its own dedicated wikipedia page. https://en.wikipedia.org/wiki/Criticism_of_Electronic_Arts

EA doing any amount of shenanigans isn't making people sick, killing people, making people homeless or destitute. Their crimes are minor and petty.

[deleted]

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#322
post #285

Earlier quoted context omitted.

> The issues with ME3's ending were blown way out of proportion and was still a fantastic trilogy. I did play the game and no they weren't. The issues truly started with ME2, but ME3 was an awful game that was an embarrassment to the standard of quality set by ME1. Dragon Age also went downhill starting with DA2 (which again I did play at least some of it though I didn't bother finishing because I hated it). You're o…

I think the problem is that both ME1 and DA1 are fundamentally different games from those that came after. I think at the time I used to think that ME1 and DA1 were built to a PC game standards, and ME2+ and DA2+ were built for consoles.

Most companies started doing the same around that time. It's easier to port a game designed for a controller to PC than a game designed for keyboard and mouse to consoles.

Bioware was always trying to reinvent the wheel. They never wanted to make the same game twice. It was both their strength and their weakness. Every time they released a sequel, it felt different than the previous game (except maybe ME3).

In my opinion, ME2 was the last unambiguously good game Bioware released. They made a few good games after that, but every game starting from DA2 also had major issues.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#323
post #103

Earlier quoted context omitted.

The USA isn't the only country in the "western world", please stop equating the two. Even for Britain, France, Germany, the countries with the biggest far right/reactionary political groups, where there are legitimate chances for them to end up in power, none of them are religious. Or even that socially reactionary for that matter.

[flagged]

Who's shouting for war, and with whom?

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#324

Earlier quoted context omitted.

Also, even the US is not in danger of becoming a theocracy.

[flagged]

Never mind third in line, the dude who is currently President just put out a memorandum declaring "anti-Christianity" to be on the same level as "support for the overthrow of the United States Government."

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#325
post #86

AAA gaming feels so tired (and tiresome) that this news barely registers for me. The last EA game I played was the excellent C&C remaster - and EA's main contribution was getting out of the way of the project. They still own the rights to a ton of legendary IP - SimCity, Command & Conquer, Battlefield, but I don't have illusions that new iterations of that IP will be any good. I know this is probably part of the Saud…

Being a 1970's child that grew up with games alongside the industry, nowadays I mostly play retrogaming, retrogaming inspired, or digital versions of board games. The quest for realism without gameplay of many AAA games, with exorbitant prices, and GB sized textures, is not something I care about. I may spend more time playing something with Atari 2600 graphics, and enticing gameplay than caring about latest COD. I w…

Fellow retro gamer here, though I typically find my fill in 8/16 bit era games. I too seldom get enjoyment from contemporary AAA games, and have stopped paying attention to those many years ago.

When I to find joy in recent titles, it is typically indie games, or titles from small studios.

Part of it may be that photorealism as a graphical style does not appeal to my senses, but that is not all. I think that in many ways contemporary games have the need of keeping me busy and engaged. When I hear that a game is 200+ hours of content, instead of being intrigued I feel just overwhelmed.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#326
Was anything of value lost? EA was long dead due to its predictable and constant lack of content creation abilities, and Saudi Arabia isn't known for even involvement in great creative contents. Meanwhile, Nintendo Switch 2 is still sold out in some places. This feels more like EA shareholders got an exit than SA gained anything.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#327

Earlier quoted context omitted.

I recently watched a youtube video by a gamer about 20 years younger than me who had discovered older games and was reflecting on how deeply different they feel compared to modern games. The big difference she observed is that older games don't hold your hand the way modern games do. They expect you to think hard, work hard, use trial and error, and generally, in her words, "use your brain." She spent a while talking…

Elden Ring not having a questlog is just dumb. I don't play everyday, I don't remember exactly where I went and did what, and coupled with bizzare questlines it results in poor experience. So I wouldn't pull in questlog with rest of stuff. You need history if you have any sort of side quests.

Elden Ring is a game that I really wanted to like. I really tried to like. But it failed me, so I dropped it, never to return.

I enjoyed the exploration, the setting, the cryptic writing. Even some of the more obtuse game design decisions appealed to my tastes, such as the lack of a quest log and a map that is just a geographical representation of the world, with minimal markers. It forced me to pay more attention to the world, recognize the terrain, learn the paths to navigate, etc. It was a game where I really was ready to lose myself in.

But it ultimately failed to have minimal respect for my time, and for that I hated it.

First when I accidentally killed a boss that could be spared. I didn't want to kill him, I just happened to be too strong and failed to react mid combo when he surrendered. The game fucking auto saved and I had to start over from scratch.

Second time when I was in the middle of a conversation when I was interrupted by my wife. I couldn't load a game to watch the cutscene again. It fucking autosaved again. I had to read a transcript online to understand what was going on. Total immersion killer.

Lastly, I remember a boss that took me like 40 attempts to kill. I am okay with the challenge. I am not okay with having to go through a mostly boring gauntlet of enemies for each attempt. It offered no challenge, I just felt like I was filling a form before each attempt. A long, 10m long form.

After killing that boss I uninstalled.

Rant over.

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#329
It's an interesting move because the PE playbook is to buy a company and jack up the prices and cut half the workforce while doubling the workload of the other employees.

EA is already widely reviled for this stuff so it will be like getting blood from a stone

Re: EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners

#330
post #235

Am I wrong in reading this will add 20b in debt to EA the company, and not the purchasers? Because it seems like just servicing that debt will immediately put the company in a bad position.

Step 1. Take out a giant loan.

Step 2. Buy a company on credit.

Step 3. Stick company with the loan used to buy it.

Step 4. RIF, cut costs, reduce quality, break contracts, and discontinue goods and services.

Step 5. Sell everything of value.

Step 6. Send that company into bankruptcy.

Step 7. Rinse, lather, and repeat.

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