Earlier quoted context omitted.
> the reason modern AAA games hold your hand is because they have to. Their target consumer now is as high a percentage of the population as possible; they aim for the lowest common denominator being able to play and thrive in the game. Hence, needing insane levels of handholding and guidance in the game. In the past, it was mostly just geeks/nerds playing video games, and so things didn't need to be dumbed down to t…
This reeks of a superiority complex. Plenty of my friends who were less than geniuses enjoyed these same games I did. Games now just focus more on lower engagement players. It's easier than ever to get into a game but, easy come, easy go. Frustration just serves to get someone to move on rather than buckle down and persist. Previously, when gaming was less easy to get into, the population of gamers self selected to p…
I remember playing Myst as a not-particularly-bright grade schooler and banging my head against puzzles for weeks without making any progress. It wasn't some great intellectual challenge -- I was just bored and didn't have any other games to play. I can't imagine I would have stuck with it if I could have watched YouTube or played Fortnite instead.