Earlier quoted context omitted.
Progress in information systems cannot be compared to progress in physical systems. For starters, physical systems compete for limited resources and labor. For another, progress in software vastly reduces the cost of improved designs. Whereas progress in physical systems can enable but still increase the cost of improved designs. Finally, the underlying substrate of software is digital hardware, which has been improv…
> Looking at information systems as far back as the first coordination of differentiating cells to human civilization is one of exponential improvement. Under what metric? Most of the things you mention don't have numerical values to plot on a curve. It's a vibe exponential, at best. Life and humans have become better and better at extracting available resources and energy, but there's a clear limit to that (100%) an…
How many billions of years you think that might take.
Of all the things to be limited by, that doesn't seem like a near term issue. Just an asteroid or two alone will provide resources beyond our dreams. And space travel is improving at a very rapid rate.
In the meantime, in terms of efficiency of using Earth atoms for information processing, there is still a lot space at the "bottom", as Feynman said. Our crude systems are limited today by their power waste. Small energy efficient systems, and more efficient heat shedding, will enable full 3D chips ("cubes"?) and vastly higher density of packing those.
The known limit for information for physical systems per gram, is astronomical:
• Bremermann’s limit : 10^47 operations per second, per gram.
Other interesting limits:
• Margolus–Levitin bound - on quantum state evolution
• Landauer’s principle - Thermodynamic cost of erasing (overwriting) one bit.
• Bekenstein bound: Maximum storage by volume.
Life will go through many many singularities before we get anywhere near hard limits.