A WebGL game where you deliver messages on a tiny planet
11–20 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#12Re: A WebGL game where you deliver messages on a tiny planet
#13Re: A WebGL game where you deliver messages on a tiny planet
#14Re: A WebGL game where you deliver messages on a tiny planet
#15Love the design and concept of a tiny planet - reminds me of Super Mario Galaxy in that way. Definitely needs a tutorial or a short “How to Play” dialog or page.
Re: A WebGL game where you deliver messages on a tiny planet
#16The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…
I played for a few minutes. I wasn't able to deliver packages either.
Re: A WebGL game where you deliver messages on a tiny planet
#17Re: A WebGL game where you deliver messages on a tiny planet
#18I'm curious how you build something like this. I see file types in the network tab which, as a web dev, I've never worked with before. ktx2 and drc extensions, for example. I'm also seeing some wasm and threejs. Is there an engine that outputs these things or is it more of a manual process to bring everything together?
Re: A WebGL game where you deliver messages on a tiny planet
#19The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…
Re: A WebGL game where you deliver messages on a tiny planet
#20Beautiful. I got stuck in the corner behind Steve and game over - couldn't figure out how to navigate out, just kept triggering his dialog.
There's lots of spots where you can get stuck. Really needs a "reset position" option.