I can't stop cracking up watching these videos. It's like a 3D visualization of Reddit or 4chan. "...in the last test players were killed 223,704 times, averaging out at 1.29 untimely ends per second."
Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack
41–45 of 45 posts
Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack
#42Earlier quoted context omitted.
While cheating may not be a problem in a noncompetitive sandbox environment, griefing is. Consider a dumb client that fakes logging in to the game server and sends thousands of explosions to a player's screen at once, or drops hundreds of jets or explosive barrels everywhere instantaneously. There is practically no limit to sending these hand crafted packets in comparison to how fast the GPU will be able to render th…
"drops hundreds of jets or explosive barrels everywhere instantaneously" I don't know about you but this sounds like an awesome feature to me
Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack
#43>Foote says it’s the politics and the economics of making a game that often has to run on as many as three or four different systems that’s stopping it.
>“We don’t have any schedules or design plans that we have to stick to. We have freedom of imagination,” he says. “I think if game studios had that same freedom, we would see much more unique content coming out.”
This seems very much at odds with APB, which is the only serious effort at a GTA-style MMO I'm aware of. Their interviews were all about how the money and freedom was a curse, that being able to do anything meant they had no idea what to do and ended up with, well, a massive failure.
I have to question whether this is going to last. Goal-less, open gameplay means little in the way of storytelling, and without a way to compete "seriously" between teams it won't have the WoW guild dynamics, so I'm not sure what'll keep people coming back. Anyone know how second life is doing these days?
Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack
#44I can't stop cracking up watching these videos. It's like a 3D visualization of Reddit or 4chan. "...in the last test players were killed 223,704 times, averaging out at 1.29 untimely ends per second."
Even though it was mostly chaos, I actually find it kind of interesting how people chose to interact with one another in this free for all: "They turn up to do everything, from monster truck rallies to dragging boats along motorways with a helicopter just because. Some simply chose to roleplay as Panau City’s air traffic controllers"
Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack
#45About that 1800 players number. Based on posts by one of the developers, their server doesn't do any sort of calculation: > Our server is basically 'dumb', it doesn't do anything in the sorts of processing bullet trajectory, player line of sight or any hit detection at all. http://www.jc-mp.com/forums/index.php/topic,638.msg4783.html... Unlike other games which run a full simulation on the server-side, their server (…
Guys: You need to email an admin and get yourself unbanned. Most people don't see your posts.