Live data from Hacker News

Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack

redbull.co.uk

41–45 of 45 posts

Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack

#41

I can't stop cracking up watching these videos. It's like a 3D visualization of Reddit or 4chan. "...in the last test players were killed 223,704 times, averaging out at 1.29 untimely ends per second."

The chat is even worse.

Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack

#42

Earlier quoted context omitted.

While cheating may not be a problem in a noncompetitive sandbox environment, griefing is. Consider a dumb client that fakes logging in to the game server and sends thousands of explosions to a player's screen at once, or drops hundreds of jets or explosive barrels everywhere instantaneously. There is practically no limit to sending these hand crafted packets in comparison to how fast the GPU will be able to render th…

"drops hundreds of jets or explosive barrels everywhere instantaneously" I don't know about you but this sounds like an awesome feature to me

The first time, sure. When it's happening every other minute it will just be dull.

Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack

#43
>Sure, you can have 8,000 players questing in World of Warcraft at once, but there’s no massively multiplayer shoot’em up or action game to be found. The latest Call of Duty game, Black Ops 2, has a 18 player level cap; Grand Theft Auto 4 multiplayer is capped at 32 on the PC and just 16 on consoles.

>Foote says it’s the politics and the economics of making a game that often has to run on as many as three or four different systems that’s stopping it.

>“We don’t have any schedules or design plans that we have to stick to. We have freedom of imagination,” he says. “I think if game studios had that same freedom, we would see much more unique content coming out.”

This seems very much at odds with APB, which is the only serious effort at a GTA-style MMO I'm aware of. Their interviews were all about how the money and freedom was a curse, that being able to do anything meant they had no idea what to do and ended up with, well, a massive failure.

I have to question whether this is going to last. Goal-less, open gameplay means little in the way of storytelling, and without a way to compete "seriously" between teams it won't have the WoW guild dynamics, so I'm not sure what'll keep people coming back. Anyone know how second life is doing these days?

Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack

#44

I can't stop cracking up watching these videos. It's like a 3D visualization of Reddit or 4chan. "...in the last test players were killed 223,704 times, averaging out at 1.29 untimely ends per second."

Even though it was mostly chaos, I actually find it kind of interesting how people chose to interact with one another in this free for all: "They turn up to do everything, from monster truck rallies to dragging boats along motorways with a helicopter just because. Some simply chose to roleplay as Panau City’s air traffic controllers"

Yeah, I did see some glimpses of that in the video. Air formations and boat-jumping rallies, things like that. It's intriguing that somewhere inside the chaos people found a way to organize.

Re: Just Cause 2 Multiplayer: Behind the scenes with gaming's greatest hack

#45
post #7

About that 1800 players number. Based on posts by one of the developers, their server doesn't do any sort of calculation: > Our server is basically 'dumb', it doesn't do anything in the sorts of processing bullet trajectory, player line of sight or any hit detection at all. http://www.jc-mp.com/forums/index.php/topic,638.msg4783.html... Unlike other games which run a full simulation on the server-side, their server (…

rsanchez1 and jjrumi both posted reasonable answers, but are hellbanned.

Guys: You need to email an admin and get yourself unbanned. Most people don't see your posts.

Post reply on HN