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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#321
post #232

Earlier quoted context omitted.

That's kind of the state of Linux in general. Binaries need to be build against the correct distribution and version. Even static binaries are a gamble.

Steam takes care of the distribution and version mumbo jumbo for you with their runtime https://github.com/ValveSoftware/steam-runtime https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...

Not entirely, but it's a lot better than 1.0/Legacy.

https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...

I hope they'll drop 32-bit support in the runtime with the next major version. More and more distributions are dropping it or are thinking about it. Any new game should really use 64.

Re: Baldur's Gate 3 Steam Deck – Native Version

#322

Can someone phonetically spell out “Baldur” for me? I’ve seen the term across my life but I have never heard it spoken. I think how I imagine it and how it’s said are different - like I discovered from reading LOTR books and then watching the movies…

Look for baldur’s gate reviews on youtube?

Re: Baldur's Gate 3 Steam Deck – Native Version

#323

Earlier quoted context omitted.

I streamed BG3 on the deck, I played it with one of those logitech keyboards on my living room tv setups, was pretty great

I had no idea this was a thing. Does it work from a Linux host? If the Deck is just acting as a streaming receiver, can it handle a 4k output? Or is the hardware limited such that it can only handle ~resolution of the deck?

As you would expect, wayland doesnt make a good host for remote playing. X11 should be fine though.

* Based on my experience

Re: Baldur's Gate 3 Steam Deck – Native Version

#324
post #261

Earlier quoted context omitted.

Often the linux builds do work when they are released, but then an OS update changes some dynamic linked library which then breaks them.

So the answer is no?

It's a "yes, for a while".

Re: Baldur's Gate 3 Steam Deck – Native Version

#325

Earlier quoted context omitted.

The Steam deck is really not that limited. Every game could be made to run well on it if some time was spent actually making the low settings work well. Something often skipped on modern games which optimise only for people with a $1000 GPU chugging 400w.

The problem is how horribly unoptimised Unreal Engine 5 itself is - with that sort of foundation there's not a lot you can do. It's a GTX-1050 equivalent GPU, there's only so much that can be expected of it.

UE is easier to ruin a project with but it's not inherently cursed.

The real reason many of these games run like shit is over reliance on real time lighting systems. RT lights are easy. It's easy to throw a bunch of artists into a box and hope for the best. A complete idiot can make a scene mostly look good without much thinking. Baked lights require a lot of anticipation and planning. It impacts iteration time, etc. The tradeoff being that this is orders of magnitude more performant than RT lights. Imagine watching Toy Story after the offline render vs attempting to do it live. This is literally the same scaling problem.

https://dev.epicgames.com/documentation/en-us/unreal-engine/...

Re: Baldur's Gate 3 Steam Deck – Native Version

#326
post #147

Earlier quoted context omitted.

I had that with MHW and I nailed it down to shader (fossilize-replay - https://github.com/ValveSoftware/Fossilize ). From my guess, Steam support Vulkan shader pre-compilation so that you don't have to wait in game (like the infamous 10 min Monster Hunter Wilds startup delay). They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver…

I have massive doubts about the "They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver version." This would imply that if I already calculated the shaders for the current game state than i could reuse them and not have to go through the whole compilation step (if no changes happen inbetween). Matter of fact, i have to recompile t…

It's documented here https://store.steampowered.com/oldnews/35534?l=

I don't think I ever found more documents on this feature. I assume it might need lots of users with matching result to ensure that bad actor can't upload malicious shader.

Re: Baldur's Gate 3 Steam Deck – Native Version

#327
post #316
post #293

Earlier quoted context omitted.

Reminder that all of mid/late 2010s online politics was colored by one reviewer giving a favourable game review to a game that some people disliked.

> all of mid/late 2010s online politics was colored by one reviewer giving a favourable game review to a game that some people disliked That's kind of a twisted interpretation of events. It was coloured by one incel who though he owned the developer of a game and a whole lot of incels who sympathized because they too were owed a vagina by the ones who controlled them. Now it's spread to broader issues and higher leve…

I remember the start of GamerGate well, it was all people screaming about "ethics in games journalism". But you're obviously right that that it wasn't really about ethics in games journalism, your description is probably a better reflection of the actual psychology of the people involved.

Re: Baldur's Gate 3 Steam Deck – Native Version

#328

Earlier quoted context omitted.

Big tip: get the LCD and a DeckHD. The mod takes a long time, but it's not technically difficult . Yeah, I know most people will say the Deck is already too slow for 800p, so why would it pull 1080p well? I have two decks, one's got Deck HD, the other doesn't. I render the Deck HD one at 540 native and upscale 2x with FSR. It looks way better than the stock display one and runs better as well. Similar with HZD and ot…

Just checking DeckHD, sadly it's still 60hz. I mostly use SD to stream from my main rig, so i can always have >60fps on my SD.

Can you stream games at over 60fps?

Re: Baldur's Gate 3 Steam Deck – Native Version

#329

What does native mean? Is this a linux binary? Using wine directly linked under the hood? Or did they actually build a native application with no translation layers, no matter how they're added?

>Is this a linux binary?

Yes

https://steamdb.info/depot/2330359/

You can download the native version on any Linux distro https://old.reddit.com/r/linux_gaming/comments/1nokcej/laria...

Re: Baldur's Gate 3 Steam Deck – Native Version

#330
Native vs Proton benchmark

https://flightless.yobson.xyz/benchmark/10

https://flightless.yobson.xyz/benchmark/11

Roughly ~10% better FPS in Act 3 but the first benchmark average is pretty much the same.

You can download the native version on any Linux distro

https://old.reddit.com/r/linux_gaming/comments/1nokcej/laria...

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