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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#291
post #147

This 12GB update managed to trigger the bizarre Steam behavior on my Linux desktop where the game patching process pegs all cores to 100% and thrashes the disk so hard the system eventually stops allowing eg. launching new processes (though the system isn't frozen stiff like running out of RAM - switching Niri desktops is fine, but launching eg. htop hangs forever, and eventually browsers stop responding). After walk…

I had that with MHW and I nailed it down to shader (fossilize-replay - https://github.com/ValveSoftware/Fossilize ). From my guess, Steam support Vulkan shader pre-compilation so that you don't have to wait in game (like the infamous 10 min Monster Hunter Wilds startup delay). They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver…

I have massive doubts about the "They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver version."

This would imply that if I already calculated the shaders for the current game state than i could reuse them and not have to go through the whole compilation step (if no changes happen inbetween).

Matter of fact, i have to recompile the shaders on every game start for every game, even if i restart the game just x times in a row.

For context: using linux/debian and basically running everything on vulcan

Re: Baldur's Gate 3 Steam Deck – Native Version

#292

Earlier quoted context omitted.

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

Steam literally has a section called Hardware Requirements under every game.

Yes, they are entirely arbitrary. Worst cases (e.g. Cities Skylines 2) outright false

Re: Baldur's Gate 3 Steam Deck – Native Version

#293
post #255

Earlier quoted context omitted.

They probably would have to get the permission of the engineer to name them publicly. With how the gaming community behaves on social media I wouldn't be surprised if the engineer doesn't want that. Because that could mean death threats for you and your family the next time a subset of the community gets upset with your employer.

Not sure why this is getting downvoted, you are absolutely correct. The unhinged weirdos are still a minority, but less and less ashamed of their own behavior online. No doubt that dev is better off remaining unnamed in this instance.

Reminder that all of mid/late 2010s online politics was colored by one reviewer giving a favourable game review to a game that some people disliked.

Re: Baldur's Gate 3 Steam Deck – Native Version

#294
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

BG3 runs well on the steam deck, you can even run it in 1080 at 30 FPS which is sufficient for this type of game.

From what I've heard it really struggles when you get to Baldur's Gate itself. Which I haven't got to yet :)

Re: Baldur's Gate 3 Steam Deck – Native Version

#295

Earlier quoted context omitted.

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

Steam makes it easy to get a full refund for a game you don't like for any reason. So there's no risk in trying an install of a game that might not work well on your below-specs device, but then you shouldn't give it a negative review.

Unless most of the problems come later on, after the 2 hours game time.

I've heard about multiple games that where steamdeck verified but the performance choppy. If it can't hold a steady 30fps, a game shouldn't be steamdeck verified in my opinion.

Re: Baldur's Gate 3 Steam Deck – Native Version

#296
post #231

Earlier quoted context omitted.

Except valve runs these games in well defined container runtimes to avoid these issues: https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...

That is fascinating. So if I have a Linux version of say a game or emulator, and it seems unstable on steam deck, I could try running it in this container?

I believe steam deck already does this, if not yes you can.

Re: Baldur's Gate 3 Steam Deck – Native Version

#297
post #260

Earlier quoted context omitted.

It's not like we have seen anything in gaming that wouldn't be possible on PS3/Xbox360 era hardware, certainly not in terms of complexity. Just remember that stuff like red dead redemption ran on those things with all of 512 MB of unified memory. It ran and looked better than borderlands 4 does on current consoles.

Cyberpunk 2077 proved that one wrong very easily :D

I tried CP2077's Deck mode but it really seemed like a tech demo level of "you could do this if you really wanted to" more than it actually being playable.

The game felt like it had significant input lag, and at 720p with upscaling text becomes very hard to read. The game's visual style of "glitch" effects also translates badly with upscaling and I really had a tough time actually understanding what I'm looking at on the screen.

Perhaps the situation is better on OLED.

Re: Baldur's Gate 3 Steam Deck – Native Version

#298

Earlier quoted context omitted.

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

Steam literally has a section called Hardware Requirements under every game.

As soon as what you have in your machine doesn’t literally match the stated system requirements, you’re on your own. It’s up to the user to research and understand which CPU or GPU is ”better” or ”worse” than the required one. These things are nontrivial when comparing between generations and across tiers, not to mention across different vendors.

A knowledgeable user might be able to predict their performance reasonably well, based on publicly available benchmark databases, but you still can’t really get a good estimate FPS unless you find someone with exactly your hardware setup who benchmarked the game (and is willing to share).

Re: Baldur's Gate 3 Steam Deck – Native Version

#299
post #258

Earlier quoted context omitted.

This is an interesting perspective... I'd be at a loss to think of an example of an engineer who's been publicly pilloried (having been highly regarded for great work) for the failings of their company. Perhaps you could cite and example? Seems enormously more likely to be the all to familiar story in the games industry of not providing credit to individual devs. Something that goes back to the earliest days of Atari…

I'm not necessarily saying they'd get pilloried. I'm saying that having your personal digital space colonized by people who think you're customer support is insanely disruptive. Think replies full of "I only get 8 fps in Act 3, pls fix" when you just wanted to post a photo of your vacation. I can't think of specific names anymore since it's been a while since I have played it, but a lot of the developers for World of…

I take your point about being inadvertently made a point of contact for customer support / complaints about technical issues with the game.

Disagree however about the value credit - personal credit has concrete value (career wise, status wise etc), warm and fuzzy feelings less so. Right now we can only guess whether the dev had a say in the matter.

Re: Baldur's Gate 3 Steam Deck – Native Version

#300

This 12GB update managed to trigger the bizarre Steam behavior on my Linux desktop where the game patching process pegs all cores to 100% and thrashes the disk so hard the system eventually stops allowing eg. launching new processes (though the system isn't frozen stiff like running out of RAM - switching Niri desktops is fine, but launching eg. htop hangs forever, and eventually browsers stop responding). After walk…

Are you using full disk encryption (LUKS) without enabling the Cloudflare contributed flags? Because that's the most common syndrome of high IO causing high CPU usage until lockup.
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