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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#111
post #40

Earlier quoted context omitted.

If it's any consolation, the Deck LCD is discounted by 20% for the next few weeks if you need to pick up a new one.

IMO, there are better ergonomics on competitors. Over a thousand + of hours using one, a steam deck is death for your wrists in comparison. When I was playing Elden Ring on the SD for a few hundred hours, I almost thought I needed to have surgery. There are strategies to help with this, rest it on a pillow on your lap, or whatever, but you won't experience that with some of these. - https://www.lenovo.com/us/en/p/han…

I ended up 3D printing some larger grips to help when I have nerve pain flare-ups. Love using the deck with them

Re: Baldur's Gate 3 Steam Deck – Native Version

#112

I have played a couple hours of BG3 on PlayStation (time-limited demo), and a couple hours on my Mac (purchased on Steam), and I found the controller UI to be really weird and counterintuitive compared to the mouse-driven UI on the desktop computer. Does it get easier? Does anyone have any suggestions for coming to terms with the controller weirdness? I would much rather play BG3 on my Steam Deck than on my computer.

yeah I played bg3 with controller split screen with my wife the entire playthrough. Normally, I would've strongly preferred KB+M for such a game. We definitely got used to it after several hours.

I'm not sure if I can recall any tips other than just keep at it and it'll eventually become muscle memory. I don't think it's as good as KB+M but it wasn't something that was bugging me once we got significantly into the game. YMMV.

Re: Baldur's Gate 3 Steam Deck – Native Version

#113
post #40

Earlier quoted context omitted.

If it's any consolation, the Deck LCD is discounted by 20% for the next few weeks if you need to pick up a new one.

IMO, there are better ergonomics on competitors. Over a thousand + of hours using one, a steam deck is death for your wrists in comparison. When I was playing Elden Ring on the SD for a few hundred hours, I almost thought I needed to have surgery. There are strategies to help with this, rest it on a pillow on your lap, or whatever, but you won't experience that with some of these. - https://www.lenovo.com/us/en/p/han…

Yeah the SD has pretty bad ergonomics. It's too wide and too heavy. I still like it as a portable system. It's like a console I can pack in my bag and plug in to a TV wherever I'm staying.

I'd love to see a steamdeck lite, with a similar size and weight to the switch. But still with the rounded hand grips of the steamdeck. The deck as it is feels like a HN designed product with way too much stuff jammed in it with no regard to size and weight. The trackpads are cool for desktop mode but the space taken up for something so rarely used isn't worth it.

Re: Baldur's Gate 3 Steam Deck – Native Version

#114

Earlier quoted context omitted.

A Switch and a Steam Deck are orthogonal purchases.

Not really. The Switch 2 has many of the most popular games available on other platforms. Plus a lot of Nintendo exclusives. They are not the same for sure, and YMMV for specific titles.

If you like indie games, the selection is generally better on Steam. And everything that is available on both runs better on the steamdeck. The Switch only makes sense if you particularly want to play Nintendo games.

Re: Baldur's Gate 3 Steam Deck – Native Version

#115
This 12GB update managed to trigger the bizarre Steam behavior on my Linux desktop where the game patching process pegs all cores to 100% and thrashes the disk so hard the system eventually stops allowing eg. launching new processes (though the system isn't frozen stiff like running out of RAM - switching Niri desktops is fine, but launching eg. htop hangs forever, and eventually browsers stop responding). After walking away for two hours and coming back to the system still in this state, I gave up and hard-rebooted with the power button.

But if you survive the 12GB update process, I'm sure this is great news :) Maybe I'll finally have to make some time to play this game - bought it two years ago, but never ended up making time for it, despite having played Cyberpunk 2077 a time and a half, and most of Factorio: Space Age, since then.

Re: Baldur's Gate 3 Steam Deck – Native Version

#116

Nice the steamdeck sub that I mod will be happy to hear this.

I wouldn't brag about that if I were you. That sub is mostly pictures of "jUsT bOuGhT a StEaM DeCk", sob bait, random steam sales, and rarely ever anything useful related to the Deck itself. Every now and then I go to check top posts from the past month to see if anyone has posted anything significant, like the DeckMate or EmuDeck or actual useful stuff. Inevitably, it's all standard reddit garbage.

That type of community may not be your cup of tea or what you are looking for but that doesn't mean GP shouldn't be proud of building it.

The world is plenty big enough for all types of communities. Its okay for people to be proud of the things they lead, even if they aren't things that are interesting to you or me.

Re: Baldur's Gate 3 Steam Deck – Native Version

#117

Earlier quoted context omitted.

Meh, useless purity check. Gaming on Linux is hard because there's not one Linux, there's tons of Linuses. What version of the glibc/libstdc++/mesa/xorg/wayland/kernel/drivers are you running? The Linux ecosystem is fragmented in such a way that only open-source and an army of volunteers can really work around. It is really not binary-friendly at a fundamental, philosophical level. (You're not going to get game compa…

Valve provides a common runtime/build environment for Linux devs in the form of the Steam Linux Runtime. There is version 1 (Scout), which uses an LD_PRELOAD system. There is version 2 (Soldier), which uses cgroups (podman) and is deprecated. Then, there is version 3 (Sniper), which is the current target. As of right now, proton and proton-ge both build in and require Steam Runtime Version 3 to run in. The steam clie…

I think valve uses user namespaces if available nowadays. This also checks that devs arent accidentally relying on libs outside of the runtime. (Aside from mesa and libc of course)

Re: Baldur's Gate 3 Steam Deck – Native Version

#118

Earlier quoted context omitted.

I bet it still works , it's just not supported . It's just arch on an AMD chip after all.

It works, I played the entire back half of the game on Linux. A lot of games fall into this bracket with proton of "devs not willing to commit to Linux support, but does actually work".

> It works, I played the entire back half of the game on Linux.

How could you already have done this with the native linux build, which was just released today? I would think BG3 too long a game for that.

Or are you talking about playing the Windows build in Proton?

Re: Baldur's Gate 3 Steam Deck – Native Version

#119

Earlier quoted context omitted.

Big tip: get the LCD and a DeckHD. The mod takes a long time, but it's not technically difficult . Yeah, I know most people will say the Deck is already too slow for 800p, so why would it pull 1080p well? I have two decks, one's got Deck HD, the other doesn't. I render the Deck HD one at 540 native and upscale 2x with FSR. It looks way better than the stock display one and runs better as well. Similar with HZD and ot…

I tell people to get an LCD and xreal or viture AR glasses with the saved money. AR glasses are a WAY better display than a small OLED screen.

Would the latency be good enough for gaming though?

Re: Baldur's Gate 3 Steam Deck – Native Version

#120
post #100

I just finished playing all the acts in the game. An amazing game, what can I say ?

Yeah it really was a revelation. I didn’t know much at all going in and was constantly amazed.

I’ve since tried a number of highly touted recent CRPGs and RPGs… and gave up on all of them; BG3 really spoiled me I guess, but I’m also a pretty selective gamer.

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