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Baldur's Gate 3 Steam Deck – Native Version

larian.com

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Re: Baldur's Gate 3 Steam Deck – Native Version

#81
post #40

Earlier quoted context omitted.

If it's any consolation, the Deck LCD is discounted by 20% for the next few weeks if you need to pick up a new one.

Big tip: get the LCD and a DeckHD. The mod takes a long time, but it's not technically difficult . Yeah, I know most people will say the Deck is already too slow for 800p, so why would it pull 1080p well? I have two decks, one's got Deck HD, the other doesn't. I render the Deck HD one at 540 native and upscale 2x with FSR. It looks way better than the stock display one and runs better as well. Similar with HZD and ot…

I tell people to get an LCD and xreal or viture AR glasses with the saved money. AR glasses are a WAY better display than a small OLED screen.

Re: Baldur's Gate 3 Steam Deck – Native Version

#82

Earlier quoted context omitted.

A Switch and a Steam Deck are orthogonal purchases.

Not really. The Switch 2 has many of the most popular games available on other platforms. Plus a lot of Nintendo exclusives. They are not the same for sure, and YMMV for specific titles.

[flagged]

Re: Baldur's Gate 3 Steam Deck – Native Version

#83
post #62
post #60

>Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck. huh? but Steam Deck is just normal Arch Linux with x86_64 ~~aarch64~~?...

it's not even aarch64. but what they're saying is they don't want to deal with the support nightmare of supporting anything but the unmodifiable SteamOS image.

Yeah that was my take as well, it's more of a nod to the fact that you _can_ run it on other devices but you should expect not any help from them.

Re: Baldur's Gate 3 Steam Deck – Native Version

#84
post #69
post #4

That's amazing, it would be interesting to see benchmarks comparing the two versions

Yeah that would be nice. Some native Linux versions actually have worse performance than Proton when they're done poorly. I got ~60fps on the Linux version of Silksong, but 400fps running the Windows version through Proton.

Wow, I wonder if it would be easier to just target proton directly

Re: Baldur's Gate 3 Steam Deck – Native Version

#85

Earlier quoted context omitted.

They've supported the Steam Deck for a couple years now. Here's a review of Steam Deck performance from early 2024: https://steamdeckhq.com/game-reviews/baldurs-gate-3/ I'm assuming this is just an effort to slightly improve things.

Yea, I could also blame steam's SD verification system, which just rates compatibility without giving much thought to performance. Cause I'm aware BG3 "works" on SD but walk into an area crowded with NPCs and it becomes an impressionist painting at 10fps

> but walk into an area crowded with NPCs and it becomes an impressionist painting at 10fps

I feel like this describe how I feel about life in general. maybe we really are living in a simulation.

Re: Baldur's Gate 3 Steam Deck – Native Version

#86

Earlier quoted context omitted.

IMO, there are better ergonomics on competitors. Over a thousand + of hours using one, a steam deck is death for your wrists in comparison. When I was playing Elden Ring on the SD for a few hundred hours, I almost thought I needed to have surgery. There are strategies to help with this, rest it on a pillow on your lap, or whatever, but you won't experience that with some of these. - https://www.lenovo.com/us/en/p/han…

Glad I'm not the only one with that issue. I ended up connecting a Bluetooth controller to my Steam Deck because holding it hurt my wrists so much. At that point, why bother with the thing?

I do the same with my Switch 1— just set the thing up with its kickstand on the tray table and use a normal pad. No amount of slide-on grips or whatever else really make the joycons usable for more than a few minutes with adult hands.

Re: Baldur's Gate 3 Steam Deck – Native Version

#87

Earlier quoted context omitted.

Not really. The Switch 2 has many of the most popular games available on other platforms. Plus a lot of Nintendo exclusives. They are not the same for sure, and YMMV for specific titles.

[flagged]

I'm not sure I would visit a subreddit called "fucknintendo" for an unbiased opinion on a Nintendo product.

Re: Baldur's Gate 3 Steam Deck – Native Version

#88

Earlier quoted context omitted.

Big tip: get the LCD and a DeckHD. The mod takes a long time, but it's not technically difficult . Yeah, I know most people will say the Deck is already too slow for 800p, so why would it pull 1080p well? I have two decks, one's got Deck HD, the other doesn't. I render the Deck HD one at 540 native and upscale 2x with FSR. It looks way better than the stock display one and runs better as well. Similar with HZD and ot…

I tell people to get an LCD and xreal or viture AR glasses with the saved money. AR glasses are a WAY better display than a small OLED screen.

And solves the wrists problem mentioned earlier

Re: Baldur's Gate 3 Steam Deck – Native Version

#89
post #69
post #4

That's amazing, it would be interesting to see benchmarks comparing the two versions

Yeah that would be nice. Some native Linux versions actually have worse performance than Proton when they're done poorly. I got ~60fps on the Linux version of Silksong, but 400fps running the Windows version through Proton.

That sounds like possibly a configuration issue rather than strictly performance (although I agree the symptom is worse performance). For instance, specifically the value "~60fps" vs something as high as 400fps sounds like running with vsync enabled vs. with it disabled.

Re: Baldur's Gate 3 Steam Deck – Native Version

#90
post #69

Earlier quoted context omitted.

Yeah that would be nice. Some native Linux versions actually have worse performance than Proton when they're done poorly. I got ~60fps on the Linux version of Silksong, but 400fps running the Windows version through Proton.

Wow, I wonder if it would be easier to just target proton directly

It would be, since targeting proton is largely just targeting Windows and not falling into a few traps most games don't fall into anyway.
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