Why haven't local-first apps become popular?
201–210 of 494 posts
Re: Why haven't local-first apps become popular?
#202Earlier quoted context omitted.
It's crazy that we live in a time when "pay with money and your data" or "pay with your eyeballs" are the only viable options and "pay with your money without your data" can't even be considered.
Someone has to prove that there’s a demand for paid local first subscriptions. Open source and tailscale can’t shoulder it all if you want more adoption.
Most people have a Dropbox, Apple Storage, Google Storage or similar.
A lot of people used to happily pay for desktop software.
It is sort of a combo of those 2 things economically.
Dropbox could sweep up here by being the provider of choice for offline apps. Defining the open protocol and supporting it. adding notifications and some compute.
You then use Dropbox free for 1, 5, 10 offline apps (some may need free some paid) and soon you'll need to upgrade Storage like any iPhone user!
Re: Why haven't local-first apps become popular?
#203I believe the lack of popularity is more of an economics problem. There are established business models for SaaS apps or freemium with ads. But, the business model for local-first apps is not as lucrative. Those who like the local-first model value features like: data-sovereignty, end-to-end encryption, offline usage, etc. These properties make existing business models hard-to-impossible to apply. My current thinking…
It's crazy that we live in a time when "pay with money and your data" or "pay with your eyeballs" are the only viable options and "pay with your money without your data" can't even be considered.
Re: Why haven't local-first apps become popular?
#204I believe the lack of popularity is more of an economics problem. There are established business models for SaaS apps or freemium with ads. But, the business model for local-first apps is not as lucrative. Those who like the local-first model value features like: data-sovereignty, end-to-end encryption, offline usage, etc. These properties make existing business models hard-to-impossible to apply. My current thinking…
Yes, I don't think replicated data structures are the problem. Look at single player video games, cannot get more ideal for local-first. Still you need a launcher and internet connection.
Re: Why haven't local-first apps become popular?
#205Earlier quoted context omitted.
Yes, I don't think replicated data structures are the problem. Look at single player video games, cannot get more ideal for local-first. Still you need a launcher and internet connection.
No you don't. There are plenty of games you can buy and go into the wilderness and play just fine offline. Just because game developers WANT you to be online so they can get data doesn't mean you NEED to be online.
Re: Why haven't local-first apps become popular?
#206Re: Why haven't local-first apps become popular?
#207Re: Why haven't local-first apps become popular?
#208You have a disadvantage vs. competitors who focus solely on the latter.
Re: Why haven't local-first apps become popular?
#209"It works everywhere" - Doesn't run on my GPU, OS combination, will tweak settings for a bit.
"Add your API Key here" - Won't do it. "privacy reasons"
"You can run it locally then" - I'm really GPU poor and it runs 5 tok/s.
#1 Reason? - Lots of friction.