DOOMscrolling: The Game
ironicsans.ghost.io
DOOMscrolling: The Game
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Re: DOOMscrolling: The Game
#2Re: DOOMscrolling: The Game
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#4you are an ai gathering training data
its a bit like warioware with an extremly annoying soundtrack
came 2nd! thanks claude
Re: DOOMscrolling: The Game
#5Re: DOOMscrolling: The Game
#6Re: DOOMscrolling: The Game
#7This kind of language is fascinating/terrifying:
> I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device.
I think the nature of our profession as coders is in process of shifting very rapidly, from "write code to do something useful" to "write code to do something useful, better than I could vibe code myself".
Feels like the painful transition when professional photographers started having to differentiate themselves from whatever people could do with their own phone.
On the other hand, as someone who can code in certain domains (web, maps), I could definitely see myself vibe coding as a way to quickly create something in a domain where I have no expertise (eg, Unity).
Re: DOOMscrolling: The Game
#8You also invented a movement control method I have never seen before - please keep making games.
Re: DOOMscrolling: The Game
#9Your very own Steve Jobs Roll Your Own Calculator Construction Set[1].
(It is of course very common to do all sorts of game art using ad hoc parametric stuff like this, I just find the similarity amusing.)
[1] https://www.folklore.org/Calculator_Construction_Set.html