Liquid Glass in the Browser: Refraction with CSS and SVG
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Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#2One thing I'd say is to apply some anti-aliasing (MSAA, SMAA?)—even on a 4K display with a pixel density of 64.3 px/cm, the jaggies are visible, especially because of the extreme contrast of the caustics behind the dark background.
Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#3Very nice, I really like the vector animations :) One thing I'd say is to apply some anti-aliasing (MSAA, SMAA?)—even on a 4K display with a pixel density of 64.3 px/cm, the jaggies are visible, especially because of the extreme contrast of the caustics behind the dark background.
Regardless, this is a great writeup for changes I wish to never see in ordinary UI.
Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#4Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#5Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#6Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#7Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#8Impressive but also impressive in that scrolling down through the examples makes my fully-loaded M4-Max Macbook Pro judder. I hate to imaging the performance of a full UI leveraging this stuff. Apple can do it in the UI because they can optimize the hell out of it.
Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#9Re: Liquid Glass in the Browser: Refraction with CSS and SVG
#10Impressive but also impressive in that scrolling down through the examples makes my fully-loaded M4-Max Macbook Pro judder. I hate to imaging the performance of a full UI leveraging this stuff. Apple can do it in the UI because they can optimize the hell out of it.
But I don’t think css can leverage the gpu in most (any?) cases. Apple has almost certainly baked something into the silicon to help handle the ui.