Earlier quoted context omitted.
Early access for a terminal... $60 for a (year subscription???) file explorer... I expect more MBs if I'm paying for these things!
That got a loud laugh from me. Also joining early access for a set period grants you a lifetime license - check the fine print :)
The demo scene is dying, but that's alright
61–70 of 127 posts
Re: The demo scene is dying, but that's alright
#62Re: The demo scene is dying, but that's alright
#63Re: The demo scene is dying, but that's alright
#64In all fairness, the conditions that saw the demo scene rising are so remote to be almost incomprehensible to the new generation. "You see, when a cracking crew beat the protection of a new game, they would upload their hacked version to an elite BBS and repackaged it with a little intro and a trainer. They had to be very creative and skilled, often working directly in assembler, in order to achieve impressive imager…
I love it when they would rewrite portions of the game with better compression tech then the original devs in order to get room for their cracktros or just make it a better download from BBS or later Internet.
Re: The demo scene is dying, but that's alright
#65I didn’t know what the demo scene was before I read this. I still don’t. Is it hackathons?
Wrt/ terminology, one submission of such a work is a "demo", and "demoscene" is the name for the culture itself (people, events, submissions, associated works like websites).
For an easy example, the all-time most popular work is this one: https://www.pouet.net/prod.php?which=30244 (according to the site's own ranking). You can download the software to run yourself, or you can watch a youtube recording of it, which is much more accessible. The entirety of this work (visuals, music) is compiled into a single 177k executable.
Re: The demo scene is dying, but that's alright
#66Re: The demo scene is dying, but that's alright
#67/hollowone^oftenhide
Re: The demo scene is dying, but that's alright
#68I didn’t know what the demo scene was before I read this. I still don’t. Is it hackathons?
My personal involvement with this scene is nil - I always just saw some interesting thing playing with crack.exe that I got from some dubious source, thought "huh it's neat", and went on with my life.
I have no idea what are the constraints do they have in 2025, or what platform do they even target. How are you gonna do demos on iOS that's all locked from top to bottom and you can't even run anything without involving Apple in the process?
Re: The demo scene is dying, but that's alright
#69The demo scene inspired me to keep my next‑gen terminal [0] tiny: it is under 5MB (Mac download was once 900 KB) and my aim is to get all downloads down to ~1MB. If demosceners can do it, regular indie devs really have no excuse. This scene isn’t dead; we should just look beyond 3D glitter. See File Pilot [1] for another compact, clever example. [0] https://terminal.click [1] https://filepilot.tech
"If demosceners can do it" is not a good argument to talk about software, because demosceners are the cream of the software crop, when it comes to the specific thing that the demoscene is all about. It's like saying if racers can make that corner doing a 100, regular drivers have no excuse. Or I'm greatly misunderstanding your point.
Filepilot looks great. I wouldn't pay, as Double Commander serves me just fine, but an 1.8 MB download is impressive. DC is 10 MB in comparison. Still perfectly fine.
Re: The demo scene is dying, but that's alright
#70There are many groups and parties to mention, but for those interested have a look over at: https://www.pouet.net/toplist.php
https://assembly.org/en/articles/assembly-summer-2025-demosc...