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The demo scene is dying, but that's alright

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Re: The demo scene is dying, but that's alright

#21

Earlier quoted context omitted.

And they’ve lost. Everyone and their cousin uses Electron editors while showing up to FOSDEM on their MacBooks to discuss kernel development. It’s already long over. We’re just starting to notice. The EFF is baffled - why do they yell in a void now, when just a decade ago they stopped SOPA/PIPA with dramatic effect? The free internet and the communities that support it have lost their voice and their cultural support…

Vim and emacs have definitely lost the main mindshare, but development on those projects is still very strong. Their main focus has never been on mass adoption, so how can you really compete with projects whose main goal is to eat the world?

neovim community is very active.

Re: The demo scene is dying, but that's alright

#23
From my perspective these evolved into game jams. I feel like if you only count competitions for old, outdated platforms these won't be getting as many new comers as other platforms that are common place and easy to develop for. Hosting them purely via the internet made them more accessible.

Re: The demo scene is dying, but that's alright

#24
The demo scene inspired me to keep my next‑gen terminal [0] tiny: it is under 5MB (Mac download was once 900 KB) and my aim is to get all downloads down to ~1MB. If demosceners can do it, regular indie devs really have no excuse.

This scene isn’t dead; we should just look beyond 3D glitter. See File Pilot [1] for another compact, clever example.

[0] https://terminal.click

[1] https://filepilot.tech

Re: The demo scene is dying, but that's alright

#26

Seems the modern corollary to the demoscene is TouchDesigner programming. I always thought it would be such a neat thing for demosceners to jump to TD and work with other forms of art like live dance and live music. The fact you can have body tracking, hand gesture recognition and also have it react to sound seems like the next step in demoscene stuff.

A lot of recent demos use https://www.notch.one/ or https://github.com/tixl3d/tixl

More https://github.com/psykon/awesome-demoscene

Re: The demo scene is dying, but that's alright

#27

The demo scene inspired me to keep my next‑gen terminal [0] tiny: it is under 5MB (Mac download was once 900 KB) and my aim is to get all downloads down to ~1MB. If demosceners can do it, regular indie devs really have no excuse. This scene isn’t dead; we should just look beyond 3D glitter. See File Pilot [1] for another compact, clever example. [0] https://terminal.click [1] https://filepilot.tech

For me, one of the greatest examples of this style is Reaper[0]. A completely functional professional audio DAW in a 12 to 20MB download (depending on your architecture and OS).

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  0: https://www.reaper.fm/download.php

Re: The demo scene is dying, but that's alright

#28
post #15

"The scene is dead" has become a meme by now. For example the "new talent" Meteoriks award is introduced with "For a scene that has been dead since 1999, our walking dead are pretty fresh". It is well alive. Sure, we still see some of the same people from 1989, and the average age is certainly going up, but it absolutely doesn't mean we aren't seeing new blood. Styles change, technical achievement is usually seen in…

https://www.youtube.com/watch?v=IFXIGHOElrE

https://www.pouet.net/prod.php?which=59105

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