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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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161–164 of 164 posts

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#161

Earlier quoted context omitted.

Reminds me of how I found a switch light by thinking, “what’s the place that would have a Switch that would most surprise people they carried them?”

What place did that turn out to be?

I want to say Target but that’s too obvious. I think instead it was one of the regional Target wannabes with an electronics section. Those seem to be used more for bribery and by forgetful parents who forgot to get birthday presents.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#162
post #27
post #22

Had no issues getting it on GOG: https://www.gog.com/en/game/hollow_knight_silksong

Wait the original was only $15?! I got Hollow Knight in a Humble Bundle so I had no idea how cheap that amazing game was. No wonder Silksong is only $20. I saw the memes about the devs asking for $20 and assumed it was $20 more like $60=>$80 or something like that.

I could get it for $7.99 :thinking:

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#163
post #32

Earlier quoted context omitted.

Not having touched Silksong yet, I'd recommend playing the Hollow Knight first. It holds up really well and is absolutely worth a play through. I think sometimes a sequel releases and it makes the original feel hard to go back to, if it's added new features or quality of life things. If I were in your position, I think having the "uncontaminated" experience of Hollow Knight is worth it. That is, unless you really wan…

gog has it on sale for $7.50. So I'll give it a shot!

I love regional pricing. I can get this game for $4.99 (and maybe an extra offer if it ever has). But I already bought it on the Nintendo eShop for $0.15, so I will play it on there. As I previously said, I LOVE regional pricing.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#164
post #4

Perhaps allowing preorders for a day or two might have helped spread the load? Or at least moved it earlier so that the checkout load didn't overlap with the load from users downloading.

1. That's Valve's prerogative, not the developer's. If they're not partnered with Valve they may not have had the option to enact pre-purchases. [1] 2. The game has no DRM and Steam preorders (in my experience) download the game files so people can play instantly on launch day. (They call it 'preloading'). For a game as highly anticipated as this, it'd likely just be cracked, leaked and pirated the moment preorders c…

They could've enabled pre-orders on Nintendo and Xbox
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