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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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21–30 of 164 posts

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#21
post #4

Perhaps allowing preorders for a day or two might have helped spread the load? Or at least moved it earlier so that the checkout load didn't overlap with the load from users downloading.

Very surprised they didn’t do preorders for this

They get extra publicity for crashing Steam. That's quite an achievement these days!

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#23
A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking with much that I was playing. It seemed like a reasonable just-so story, and a particular exhausting one if you make games and theoretically are supposed to like them.

And then I picked up Hollow Knight, was utterly sucked into it in a deep way, couldn't put it down, and came out the other side doing the Principle Skinner meme - "Am I so out of touch? No, it's all those other games that have been wrong..."

So thank you Team Cherry, for helping remind me that 1) I really can love games deeply, even in my tired middle-aged-ness, and 2) sometimes the problem isn't that a person is being too judgmental, the problem is that the the lofty potential of their ideals really is, perhaps, justified, and other creative people (for a variety of understandable reasons, really - making games is a hard and costly business) mostly aren't even really aiming for such things.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#24
post #18

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

I don't think anyone has played far enough into Silksong to say for certain yet, but the first game is so story-light that I can't imagine you'd be lost if you skip ahead. You really shouldn't though, the first one is very good.

I would go so far as to say the story from the first is obtuse. I had to read a few story synopses that pulled all of the threads together. Very much a show don’t tell situation.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#25

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

Hollow Knight is a great game, even with the fact from a story PoV you can probably skip it, I simply do not recommend it. To most (myself among them, and metroidvanias are one of my favorite genres), HK is one of the games at the pinnacle of the genre.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#26

I believe the Deltarune release this year also crashed a bunch of storefronts. Kind of interesting to compare the sales from these tiny indie developers vs, say, anything that Microsoft's mega game studios have touched in the last few years.

There’s a natural break-even point between the cost of maintaining peak server capacity and the lost revenue of server outages, especially if that peak demand is primarily fixed-quantity for a unique product with a very low chance of giving up. Ticketmaster figured this out decades ago and clearly the major game platforms have learned it as well.

Note to clouders, they could spend on pre-warmed autoscaler pools, but a corporation that spends a single dollar of revenue more than necessary to make the sale is violating its duty to shareholders, and total gross launch revenue will be the same whether they do or not, so they won’t, even though they could.

Note to game developers, for this exact reason you should be demanding launch month bonus targets rather than day or week; any less and you’re being knowingly ripped off by business execs.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#27
post #22

Had no issues getting it on GOG: https://www.gog.com/en/game/hollow_knight_silksong

Wait the original was only $15?! I got Hollow Knight in a Humble Bundle so I had no idea how cheap that amazing game was.

No wonder Silksong is only $20. I saw the memes about the devs asking for $20 and assumed it was $20 more like $60=>$80 or something like that.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#28
post #7

There is not a lot of computer games that I would classify as art instead of just entertainment, but Hollow knight is definitely one of those. It's success is well-deserved.

Certainly well-deserved.

I have a similar list of _art_ instead of most _entertainment_, and Hollow Kight there together with Disco Elysium

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#29
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

I do most of my gaming in the single-player indie space these days. It's really where the fun is. You have a deep time-tested catalog of beautiful and complete experiences that don't try to nickel-and-dime you with drip-fed content or recurring microtransactions. They're games first and foremost, not extraction machines. It's the opposite of the BS you see in big-budget titles.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#30
post #4

Perhaps allowing preorders for a day or two might have helped spread the load? Or at least moved it earlier so that the checkout load didn't overlap with the load from users downloading.

I was thinking about this for the recent GMTK game jam, which crashed itch.io.

Is it really such a bad thing for your launch/event to crash a platform? Nobody is going to decide not to buy Silksong after all because it's so wildly popular it brought down Steam. It generates a great deal of positive headlines. To me it seems like a good problem to have.

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