I'm inclined to believe what 'mitchellh wrote: "The Liquid Glass effects are not expensive and anyone claiming they are has no idea how modern GPUs and animation work. Anyone saying it is is either just parroting or is an idiot." https://x.com/mitchellh/status/1933314816472723728
Gaussian blurs are some of the most expensive operations you can run, and Apple has been using them for a long time. They’re almost always downscaled because of this.
The first retina iPad (the iPad 3 if I recall) had an awfully underpowered GPU relative to the number of pixels it had to push. Since then, the processors have consistently outpaced pixels.
Your device is easily wasting more time on redundant layout or some other inefficiency rather than Liquid Glass. Software does get slower and more bloated over time, often faster than the hardware itself, not in the ways you might expect.
The GPU has so much headroom that they fit language models in there!