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Nerf guns don't matter

mikecr.it

21–30 of 57 posts

Re: Nerf guns don't matter

#21
post #11

Earlier quoted context omitted.

The reality is we spend most of our waking lives at work. Bloody hell, that sounds so depressing when you put it like that...

Even more sad if you live in a northern climate. You get go to work in the dark, and return in the dark. Daylight is just something that happens during work.

I live in Sweden. When I was an employee I didn't get any sun on me during a significant chunk of the year.

I run my own business these days.

Re: Nerf guns don't matter

#22
When I see things like nerf guns, ping pong tables, free soda and snacks mentioned early on in the job description I pretty much pass it up right away because I assume that is all offered instead of competitive salary and equity, and to attract younger developers. The things that really matter are office layout (open floor plan vs private offices, etc), ability to telecommute, salary, equity and opportunity to work with talented coworkers and fun and interesting projects. I'll do work at work and then go home to play with my kids.

Re: Nerf guns don't matter

#23
post #11
post #5

The reality is we spend most of our waking lives at work. Other than those we had before we started, most of our friends (and even romantic partners) will be made there. Enforced work socializing is counterproductive, but enforced non-socializing is even worse. A good workplace should accept that people are social, that being able to play around for a few minutes in the middle of the day makes you more rather than le…

The reality is we spend most of our waking lives at work. Bloody hell, that sounds so depressing when you put it like that...

Really? I sleep about 8 hours a day, and work 8-10 hours a day. That's 6-8 hours of being awake and not working, plus 2x16 hours of not working on the weekend.

So worst case scenario, in a week, I spend 50 hours at work and 62 hours being awake and not working. If your numbers are not in that ballpark, you probably want to re-evaluate whether all the hours you spend at work are optimal :)

Re: Nerf guns don't matter

#24
post #18
post #9

I worked at a place once where we were forced to work 12 hour days for about 5 months straight. As exempt employees, we were not paid more, and our pay was already below industry standard. In exchange, we got free soda, nerf guns, and they would buy you dinner. They also had a beach party once... on a saturday. Also raffles for free swag. Despite the fairly pleasant social atmosphere and talented co-workers who were…

What do you mean exactly by turnover rate of 200%? That each year, the entire workforce was fully renewed twice?

well it would be for a company of 1...

Re: Nerf guns don't matter

#25
I love the last few paragraphs of this article, unfortunately, I've managed enough people to know the value of nerf guns/ping pong tables...

Ping pong/foosball/assorted games have a wonderful place in startups. Case in point - welcoming new employees. New people tend towards shyness. Cutting through this shyness should really be the first step in onboarding new people. Guess what? One game of foosball/ping pong is better than three (usually awkward) lunches with a supervisor/other coworkers...

Then, there is the struggle. Ben Horowitz wrote about the struggle from the perspective of founders, but startup employees feel it just as acutely. Ever been stuck at work, late into the evening, desparate to complete a project? Ever go out with friends from university and discover that you make 25% less than the rest of your group? Ever work for a company that has pivoted so many times you can't remember what you originally signed on to build?

Good founders and an environment built upon respect and open communication can go a long ways towards reducing the struggle. However, when you're in the thick of it, a couple of games of ping pong can keep you moving forward (or keep you from applying to any of the 35 other startups that would hire you)...

Finally, there's one other wonderful business reason for mixing work and fun. Retaining your talent. Really good people (aka - the people you need in startups) have all kinds of options. If they have fun where they are and work with close friends, they are less likely to quit.

All in all,decent article. Unfortunately, it overlooks a huge number of situations when ping pong actually becomes important.

Re: Nerf guns don't matter

#26
I'm not sure where the culture shifted to value things like saying you work at a startup or have free beer/lunch VS getting a highly competitive salary and normal working hours? I choose the latter every single time.

Re: Nerf guns don't matter

#27
I'm not sure where the culture shifted to value things like saying you work at a startup or have free beer/lunch VS getting a highly competitive salary and normal working hours? I choose the latter every single time. Another thing on the top of my list, working with people smarter than me.

Re: Nerf guns don't matter

#28
Nerf guns are more the result of an already fun company culture, than someone trying to make it a fun culture.

If you build a company culture that makes people comfortable enough to play and have fun with eachother at work, then you've succeeded.

Re: Nerf guns don't matter

#29
post #10

Earlier quoted context omitted.

Hmm, did I come across to strong? I definitely didn't mean for it to seem like flamebait. :/

No, you didn't. It was thoughtful and even-keeled perspective, conveyed in a tone that should be embraced here even if there is disagreement about the actual points made.

Thanks for that. I generally find it difficult to say that I believe something without also saying that anyone who disagrees is stupid, so I appreciate the feedback. The last thing I want to do is make anyone angry or come across as trollish.

Re: Nerf guns don't matter

#30
post #18
post #9

I worked at a place once where we were forced to work 12 hour days for about 5 months straight. As exempt employees, we were not paid more, and our pay was already below industry standard. In exchange, we got free soda, nerf guns, and they would buy you dinner. They also had a beach party once... on a saturday. Also raffles for free swag. Despite the fairly pleasant social atmosphere and talented co-workers who were…

What do you mean exactly by turnover rate of 200%? That each year, the entire workforce was fully renewed twice?

Correct. Assuming 100 employees at capacity, they went through over 200 new employees a year, meaning the average employee stayed for around 6 months before leaving.

As far as I could tell, there was a core 5 ~ 6 people who stayed on and had been there since the beginning, and the rest were all on their way in or out.

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