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Nerf guns don't matter

mikecr.it

11–20 of 57 posts

Re: Nerf guns don't matter

#11
post #5

The reality is we spend most of our waking lives at work. Other than those we had before we started, most of our friends (and even romantic partners) will be made there. Enforced work socializing is counterproductive, but enforced non-socializing is even worse. A good workplace should accept that people are social, that being able to play around for a few minutes in the middle of the day makes you more rather than le…

The reality is we spend most of our waking lives at work.

Bloody hell, that sounds so depressing when you put it like that...

Re: Nerf guns don't matter

#12
post #11
post #5

The reality is we spend most of our waking lives at work. Other than those we had before we started, most of our friends (and even romantic partners) will be made there. Enforced work socializing is counterproductive, but enforced non-socializing is even worse. A good workplace should accept that people are social, that being able to play around for a few minutes in the middle of the day makes you more rather than le…

The reality is we spend most of our waking lives at work. Bloody hell, that sounds so depressing when you put it like that...

Even more sad if you live in a northern climate. You get go to work in the dark, and return in the dark. Daylight is just something that happens during work.

Re: Nerf guns don't matter

#13
post #5

The reality is we spend most of our waking lives at work. Other than those we had before we started, most of our friends (and even romantic partners) will be made there. Enforced work socializing is counterproductive, but enforced non-socializing is even worse. A good workplace should accept that people are social, that being able to play around for a few minutes in the middle of the day makes you more rather than le…

If professionalism feels joyless to you, you are doing it wrong.

Re: Nerf guns don't matter

#14
I totally agree with OP.

My work sometimes has happy hours, and despite them being obviously optional I feel pressured to go to at least half of them so that I'm not judged.

Sure you can say the events and outings are optional but what happens to people who routinely don't go. They become less close with coworkers and this could hurt them career wise.

I have no interest in eating lunch with my team every day. I see them for the OTHER 7 hours a day. Why can't I get a break?

Workplaces really should be fun and social on the clock. But if I'm not on the clock I'd rather be with my other friends.

Don't cram friendship down my throat like some freshmen dorm. I'll drink with the people I want to. And avoid smalltalk with those I don't.

Re: Nerf guns don't matter

#15
There's a bit of an either-or fallacy here, but overall I agree. I think companies would do well to heed your advice and figure out what is and what is not an appropriate perk.

Things that I, personally, would find appropriate:

- Free cokes and possibly (if you're huge) free food. Just don't provide it and then complain about how much it costs later. Worked at a place like that once, it sent an extremely confusing message.

- A culture that allows employees to bring in "cubicle toys" if they want. But I might draw the line at projectile weapons (see below).

- Gym memberships, company cars, and other more traditional perks are always nice.

Stuff that I, personally, would find more inappropriate:

- Projectile, melee, or any other types of weapons, Nerf or not. Don't get me wrong, I'm not making a political statement here. These things are plenty fun. The problem is that they, as the article points out, are a TRUE distraction and they by necessity distract more than one person. The other issue is that they can be awfully annoying to people who, for whatever reason, just aren't in to that stuff. Then they have to feel somewhat ostracized for never being the guy that wants to get into a lightsaber battle while his code is compiling.

- Foosball games, pool tables, in-office basketball courts, and the like. For mainly the reasons you listed in your post.

But I think all this has to be decided on a company-by-company basis. These will be choices that reflect the personality of the founders and, eventually, upper level management. You may not completely agree with every point made in the article, but you would do well, I think, to heed the general warning: work is not play. That doesn't mean work can't be fun, it just means that these are two separate activities with different cultural expectations and mostly different social circles. Mixing the two can be very awkward.

Re: Nerf guns don't matter

#16
My older brother worked at SGI early days. He bragged about their culture - video games in the halls, parties.

I told him "Culture isn't the free perks. Your culture is revealed when times are hard, releases are near or late. What people do then, who flees and who buckles down and works, that defines your culture."

Re: Nerf guns don't matter

#17
Although I agree that having things like ping-pong, nerf guns or free soda available does not guarantee that there is a good company culture, I don't think its means there is a bad one either.

Regardless of whether the work is interesting or if you are productive, sometimes you just need to take a break. If during that break, you can have fun with one of your co-workers, all the better (not to mention the benefits of getting out of your chair to get some exercise).

As already mentioned before, some of the best friendships can come out of a working environment. Having fun with co-workers and trying to get to know who people are instead of just trying to understand what they know can lead to better communication and collaboration, as well as a more enjoyable workplace.

Re: Nerf guns don't matter

#18
post #9

I worked at a place once where we were forced to work 12 hour days for about 5 months straight. As exempt employees, we were not paid more, and our pay was already below industry standard. In exchange, we got free soda, nerf guns, and they would buy you dinner. They also had a beach party once... on a saturday. Also raffles for free swag. Despite the fairly pleasant social atmosphere and talented co-workers who were…

What do you mean exactly by turnover rate of 200%? That each year, the entire workforce was fully renewed twice?

Re: Nerf guns don't matter

#19
I maintain that the ability to be silly is the measure of office (or community, or family) culture that matters most. It's indicative of being relaxed, confident, and comfortable with yourself and your relationships with others. That doesn't mean disruptive or constant silliness, but a little goofing around once in a while goes a long way.

Re: Nerf guns don't matter

#20
I work at a place with a lot of toys, pool tables, free coffee, and beer on tap. When I read the title and the first half of the article I couldn't have disagreed more. I love what I do and I love the environment I'm in. But after finishing your post I realized that I agree with you 100%, nice added benefits don't matter at all unless you work in a nurturing environment, and hey, if that environment offers cool stuff, that's awesome. I love the team I work with and our company culture, and that wouldn't change at all if we didn't have pool tables or free beer.

I think advertising things like nerf guns and free soda in job interviews is just an implicit way to make you think the company has a good culture, but that's really not what you should be centering your view of the company around, you should wait until you actually communicate with the people there and figure out the company culture, then re-evaluate with the extra bonuses to see if it's right for you.

My last job was at small office building with cubicles and sometimes free breakfast, and you know what? I still loved the hell out of it because it was an insanely open environment between employees and project managers, and it was some of the most challenging and rewarding work I've done.

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