You should definitely have a look at space engineers. They have a similar spherical problem with their voxels and I don’t think they went half as far as you did when implementing “orbital bodies”. As someone who is rather keen on space, gfx, and the algorithms that render them. Kudos. The problems were known to me, which is why I didn’t attempt it, however - the distortion correction, the chunking, I’m thinking if yo…
WGS84 is not a map projection, it's a geodetic reference frame prescribing a reference ellipsoid and reference positions of ground stations.