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Making Minecraft Spherical

bowerbyte.com

21–30 of 130 posts

Re: Making Minecraft Spherical

#21
Neat. Reminds me of Planet Smith, a work in progress game with a similar concept (spherical Minecraft), except it uses hexes instead of cubes. Hexes reduce distortion, but add their own complexity. There’s a small number of pentagons on the surface, too, to make the tiling work.

Re: Making Minecraft Spherical

#24
how about making the player smaller as you get closer to the core? then each layer would be the same. there would be no seams where layers double/halve.

Re: Making Minecraft Spherical

#25
> dozens of map projections.

This has plagued me for decades and I’ve been exposed to hundreds of projections. Probably thousands if you consider each UTM or MGRS zone to be its own projection.

God do I wish the Earth was flat.

Re: Making Minecraft Spherical

#27
post #26

Getting `ERR_SSL_VERSION_OR_CIPHER_MISMATCH` for link, but non-HTTPS works: http://www.bowerbyte.com/posts/blocky-planet/

I got the same error but I refreshed the page and it let me right through.

also, the certificate on this website was created less than an hour ago: Mon, 01 Sep 2025 15:24:40 GMT

Re: Making Minecraft Spherical

#28
I wonder if it is possible to avoid "digging deep" problem by first building a cube out of voxels and then applying the type of distortion that turns the cube into quad sphere not just to the surface of the cube but also to the insides of the cube.

I don't know how to explain it better, perhaps I should try to write some code, lol

Re: Making Minecraft Spherical

#29
post #28

I wonder if it is possible to avoid "digging deep" problem by first building a cube out of voxels and then applying the type of distortion that turns the cube into quad sphere not just to the surface of the cube but also to the insides of the cube. I don't know how to explain it better, perhaps I should try to write some code, lol

It seems like the easiest way would be if you hit immutable lava at some point.
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