Earlier quoted context omitted.
There are a number of areas in programming where I'd always choose C++ over Rust - gameplay programming, retained-mode GUI programming and interpreted programming languages to name a few have very complex circular memory models that are somewhat solvable with weak_ptrs or refs stored in member variables passed through constructors but would be absolutely obnoxious to deal with and get right with the borrow checker.
Rust has Arc and Weak that can be used for solving it in a similar way C++ does. The primary difference is forcing usage of Mutex to avoid a large class of data race issues IMHO, and that's what makes it harder to get right. Async in Rust is also more mature than C++ coroutines. So there's also that. https://play.rust-lang.org/?version=nightly&mode=debug&editi...
These are all highly non-parallel problems. They don't gain much from being parallel, and because Rust imposes 'restrict' semantics on even single threaded code you end up making it much harder to write code in these domains.
This has been my experience with Rust. Shared mutability is safe on a single thread without 'restrict' on all your pointers, and Rust has limited options to opt into shared mutability (with lots of ergonomic caveats).
Don't get me wrong though, I still think Rust is a great tool. It just has tradeoffs.