Cool now I'm not going to get anything done. Thanks OP. PLEASE add a speed control so I can speed it up to it's logical conclusion and move on with my day.
Eternal Struggle
21–30 of 149 posts
Re: Eternal Struggle
#22I’m really keen to see what this looks like after significant time but I’m not going to leave it open on my phone for ages just to find out haha. Clever idea!
You can execute this in the devtools console: data.whiteBall.v.x = 5; data.whiteBall.v.y = 5; data.blackBall.v.y = 5; data.blackBall.v.x = 5;
Re: Eternal Struggle
#23Cool now I'm not going to get anything done. Thanks OP. PLEASE add a speed control so I can speed it up to it's logical conclusion and move on with my day.
Re: Eternal Struggle
#24Re: Eternal Struggle
#25Re: Eternal Struggle
#26Cool now I'm not going to get anything done. Thanks OP. PLEASE add a speed control so I can speed it up to it's logical conclusion and move on with my day.
Re: Eternal Struggle
#27Re: Eternal Struggle
#28The cool thing about this is that it's self-balancing - if either side gets larger than the other due to random chance, the ball in that side will have more space to bounce in, and therefore bounce less often, slowing its growth. Meanwhile, the ball in the smaller side will bounce more often in its smaller space, making up the ground.
Re: Eternal Struggle
#29Re: Eternal Struggle
#30anyone willing to provide a math-proof like argument on why the shape seem to stick to the YY curve indefinitely as the "eternal" name suggests?
Should it always be this way or is there at least one bad initial bouncing configuration for which chaos can take place and we loose the YY curve?
Does not seem that obvious to me.