Sorry to hijack, but since the topic is related: is the development of Asahi Linux still actively ongoing, or has slowed down a lot? The progress for M1 and M2 was steady and now almost everything is done, but the M3+ work still seems to not have started. And with major contributors leaving the project I'm kind of worried for the future of Asahi (on newer Apple hardware).
Found out from some Reddit discussions that the developers aim to first upstream everything for M1/M2 to the kernel, and as of https://asahilinux.org/2025/08/progress-report-6-16/ : > With Linux 6.16, we also hit a pretty cool milestone. In our first progress report, we mentioned that we were carrying over 1200 patches downstream. After doing a little housekeeping on our branch and upstreaming what we have so far, th…
Dissecting the Apple M1 GPU, the end
21–30 of 243 posts
Re: Dissecting the Apple M1 GPU, the end
#22Re: Dissecting the Apple M1 GPU, the end
#23Sorry to hijack, but since the topic is related: is the development of Asahi Linux still actively ongoing, or has slowed down a lot? The progress for M1 and M2 was steady and now almost everything is done, but the M3+ work still seems to not have started. And with major contributors leaving the project I'm kind of worried for the future of Asahi (on newer Apple hardware).
Re: Dissecting the Apple M1 GPU, the end
#24Sorry to hijack, but since the topic is related: is the development of Asahi Linux still actively ongoing, or has slowed down a lot? The progress for M1 and M2 was steady and now almost everything is done, but the M3+ work still seems to not have started. And with major contributors leaving the project I'm kind of worried for the future of Asahi (on newer Apple hardware).
Found out from some Reddit discussions that the developers aim to first upstream everything for M1/M2 to the kernel, and as of https://asahilinux.org/2025/08/progress-report-6-16/ : > With Linux 6.16, we also hit a pretty cool milestone. In our first progress report, we mentioned that we were carrying over 1200 patches downstream. After doing a little housekeeping on our branch and upstreaming what we have so far, th…
Re: Dissecting the Apple M1 GPU, the end
#25Re: Dissecting the Apple M1 GPU, the end
#26Re: Dissecting the Apple M1 GPU, the end
#27Sorry to hijack, but since the topic is related: is the development of Asahi Linux still actively ongoing, or has slowed down a lot? The progress for M1 and M2 was steady and now almost everything is done, but the M3+ work still seems to not have started. And with major contributors leaving the project I'm kind of worried for the future of Asahi (on newer Apple hardware).
Re: Dissecting the Apple M1 GPU, the end
#28Re: Dissecting the Apple M1 GPU, the end
#29Re: Dissecting the Apple M1 GPU, the end
#30Sorry to hijack, but since the topic is related: is the development of Asahi Linux still actively ongoing, or has slowed down a lot? The progress for M1 and M2 was steady and now almost everything is done, but the M3+ work still seems to not have started. And with major contributors leaving the project I'm kind of worried for the future of Asahi (on newer Apple hardware).
> Our priority is kernel upstreaming. Our downstream Linux tree contains over 1000 patches required for Apple Silicon that are not yet in upstream Linux. The upstream kernel moves fast, requiring us to constantly rebase our changes on top of upstream while battling merge conflicts and regressions. Janne, Neal, and marcan have rebased our tree for years, but it is laborious with so many patches. Before adding more, we need to reduce our patch stack to remain sustainable long-term.
https://asahilinux.org/2025/02/passing-the-torch/
> With Linux 6.16, we also hit a pretty cool milestone. In our first progress report, we mentioned that we were carrying over 1200 patches downstream. After doing a little housekeeping on our branch and upstreaming what we have so far, that number is now below 1000 for the first time in many years, meaning we have managed to upstream a little over 20% of our entire patch set in just under five months. If we discount the DCP and GPU/Rust patches from both figures, that proportion jumps to just under half!
While we still have quite a way to go, this progress has already made rebases significantly less hassle and given us some room to breathe.