Um ... what was it?
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Um ... what was it?
Context-free post is context-free.
Earlier quoted context omitted.
I've posted a few things about this in reply to others, but my advice would be; don't make an app. That sounds really jaded, but if you look at the massive players in the fitness space (e.g. BodyBuilding.com, CrossFit, LA Fitness, QVC ;) ) they are all either selling a dream or selling a sport/lifestyle... and all with large recurring revenues. At the other end, you've got millions of exercise trackers and exercise v…
I'm not sure that's such a great advice... I have some friends who ARE doing a fitness app (gympact) and they seem to be doing pretty well there (it's an exercise tracking/incentive app) For the record, I've been in your shoes before. Started a mobile games company back in 2002, struggled for 3 years with almost no sales at all and had to shut down. Met a first-time founder in 2009 who had this idea of "opening a mob…
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Challenges --- I can't be transparent about all of these, but I'd say they were split into a few sections: personal challenges; user acquisition; crappy market/model choice; code/complexity. On the personal challenges front, both Benjie and I were pounded by one major unfortunate event after another (deaths, illness and so forth) right from the start of YC through to this year. It's hard not to get drained by that, e…
> P90X, WiiFit, exercise DVDs - those become $1b markets. Massive margin on buy-once items + insane marketing budgets = $$$. Even Billy Blanks Jr is having a hard time with his DVDs ( http://www.meettheblanks.com/ , watch the Shark Tank episode if you haven't already). Fitness is fickle. > CrossFit is a $1b company. Gyms make so much money because they hard sell you to commit, then you sign a contract you can't get o…
It's true that my current facility requires a one-year contract to get the very best rates, which was a shock since my previous Crossfit facility only had one-month and three-month contracts, but that's nothing compared to big box gyms selling five-year memberships, offering guaranteed low monthly fees for a big one-time "lifetime membership" fee, and making it ridiculously hard to cancel recurring payments. Also, there's zero sales pressure on contracts. I've never spoken to anyone affiliated with Crossfit except the instructors, and I've never spoken to them about money except when signing up at a new facility.
A better summary for how Crossfit makes their money would be charging high prices and being the dominant brand in a market they created.
Another example of a heavily web-based service I might have used but never tied myself to because of the likelihood of it disappearing. Creates a bit of a self-fulfilling prophecy, I guess. At least in this case the native app continues to work... would be even nicer if it were reissued as a free app so users didn't have to be so paranoid about not losing their local backup copy, but I guess I can understand wanting…
The app will exist in your iTunes backup(s) if you've sync'd since buying it, and on your device(s) unless you delete it, so users shouldn't have to worry too much about accidental deletion. If they delete it from both places then I'd suggest they probably don't want it back anyway.
Love your mascot. Can I ask who designed your mascot, and how much a design like that costs?
"We’d love to pass it over to someone else, but unfortunately that is not possible" Why isn't that possible?
We spoke to a lot of people who'd done the same (either as exits or just passing it on) and ultimately we concluded: 1) Handing over in any form would require too much documentation/effort. A clean break is more cost effective 2) A small exit wouldn't cover the time, cost, lawyers, due dill etc. 3) Open sourcing it will cost too much time too. In the end we felt like many people suggested that we should cut our losse…
Earlier quoted context omitted.
Challenges --- I can't be transparent about all of these, but I'd say they were split into a few sections: personal challenges; user acquisition; crappy market/model choice; code/complexity. On the personal challenges front, both Benjie and I were pounded by one major unfortunate event after another (deaths, illness and so forth) right from the start of YC through to this year. It's hard not to get drained by that, e…
> P90X, WiiFit, exercise DVDs - those become $1b markets. Massive margin on buy-once items + insane marketing budgets = $$$. Even Billy Blanks Jr is having a hard time with his DVDs ( http://www.meettheblanks.com/ , watch the Shark Tank episode if you haven't already). Fitness is fickle. > CrossFit is a $1b company. Gyms make so much money because they hard sell you to commit, then you sign a contract you can't get o…
Would love to hear from the FitFu founders what went "wrong... - what was different from their expectations - what were the challenges - and why they weren't able to overcome the challenges they faced
Challenges --- I can't be transparent about all of these, but I'd say they were split into a few sections: personal challenges; user acquisition; crappy market/model choice; code/complexity. On the personal challenges front, both Benjie and I were pounded by one major unfortunate event after another (deaths, illness and so forth) right from the start of YC through to this year. It's hard not to get drained by that, e…
Earlier quoted context omitted.
Challenges --- I can't be transparent about all of these, but I'd say they were split into a few sections: personal challenges; user acquisition; crappy market/model choice; code/complexity. On the personal challenges front, both Benjie and I were pounded by one major unfortunate event after another (deaths, illness and so forth) right from the start of YC through to this year. It's hard not to get drained by that, e…
> P90X, WiiFit, exercise DVDs - those become $1b markets. Massive margin on buy-once items + insane marketing budgets = $$$. Even Billy Blanks Jr is having a hard time with his DVDs ( http://www.meettheblanks.com/ , watch the Shark Tank episode if you haven't already). Fitness is fickle. > CrossFit is a $1b company. Gyms make so much money because they hard sell you to commit, then you sign a contract you can't get o…
Earlier quoted context omitted.
The app will exist in your iTunes backup(s) if you've sync'd since buying it, and on your device(s) unless you delete it, so users shouldn't have to worry too much about accidental deletion. If they delete it from both places then I'd suggest they probably don't want it back anyway.
I haven't used an iPhone regularly since the 3G and I'm now an Android user, so maybe this is something that is different between the users of each platform, but I routinely delete Android apps from various devices without ever backing them up to a desktop or thinking about whether or not I'll be able to retrieve them again in the future (I just assume I can always grab the current available version in the Android Ma…