Earlier quoted context omitted.
> Am I an exception? Years ago I was following development of an indie game. The developers wanted to provide a DRM-free experience. The game had some online functionality (leaderboard or something). They were surprised when the number of accounts accessing the online functionality exceeded their sales by a dramatic number. The developer updates grew more and more sad as they switched from discussing new features to…
Your story sounds like "World of Goo," which reported a 90% piracy rate from comparing unique IP addresses to number sold. Despite that, they didn't quit and recently released "World of Goo 2" still DRM free.
But the vast majority of developers aren't lucky enough to have massive hits, and so money differences can still matter.