Steam can't escape the fallout from its censorship controversy
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Re: Steam can't escape the fallout from its censorship controversy
#2Re: Steam can't escape the fallout from its censorship controversy
#3Re: Steam can't escape the fallout from its censorship controversy
#4what would happen if Valve accepted Cryptocurrency?
in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community?
EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
Re: Steam can't escape the fallout from its censorship controversy
#5If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
Re: Steam can't escape the fallout from its censorship controversy
#6While all games delisted at MC/Visa demands were from the rape and/or incest nsfw genre (and that should've not been on Steam to begin with), it still set a dangerous precedent as the game selection criteria was ultimately subjective. Relatable, but subjective. Next time it will again be subjective, but not as clear cut, yet the precedent will already be in place.
Re: Steam can't escape the fallout from its censorship controversy
#7Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
Curious. You don't think that this slippery slope we're on is worth reporting on?
Re: Steam can't escape the fallout from its censorship controversy
#8Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
(To be fair - I think some stores like the Epic Games store actively make playing games on them worse, e.g. I played Alan Wake 2 through Epic and the achievements notifications were massively distracting, ruining many scary and dramatic moments, and they turn themselves back on every time you launch the game...)
Re: Steam can't escape the fallout from its censorship controversy
#9If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
I think Valve will not accept crypto unless they run out of options. They don't accept any games that use NFT's on their platform and haven't added crypto top-ups to this day, even though it would be simple for them via providers like Stripe
Re: Steam can't escape the fallout from its censorship controversy
#10It bears repeating - While all games delisted at MC/Visa demands were from the rape and/or incest nsfw genre (and that should've not been on Steam to begin with), it still set a dangerous precedent as the game selection criteria was ultimately subjective. Relatable, but subjective. Next time it will again be subjective, but not as clear cut, yet the precedent will already be in place.
Every law, order, rule, and regulation is captured by this argument. It needs to provide a scissor to be meaningful.