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Citybound: City building game, microscopic models to vividly simulate organism

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Re: Citybound: City building game, microscopic models to vividly simulate organism

#12

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.

> but “lighter” uses are always allowed in “heavier” zones.

As far as I know, this is true of the American zoning system, as well.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#14

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Cities skylines 2 implementation is still pretty lackluster in related aspects. Lots of buildings have forced carparks. People are content to walk absurd distances. I almost preordered when I saw mixed use zoning.

Forced car parks for buildings is at least accurate for a North American context.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#15
I used to contribute to the authors Patreon, and used to contribute PRs. But I stopped a while back as the author has abandoned the project. The last commit in git was five years ago. (Look at the subreddit if you don't think this has been abandoned)

Re: Citybound: City building game, microscopic models to vividly simulate organism

#16
post #12

Earlier quoted context omitted.

Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.

> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.

It’s not. US zoning often strictly regulates usage.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#17
post #12

Earlier quoted context omitted.

Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.

> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.

In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone).

I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#18
post #12

Earlier quoted context omitted.

> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.

In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone). I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.

It depends on your local law. Where I live, we have mixed use, office residential, general office and warehousing. All broadly allow home building of various types. Going the other way, the rules are quite detailed as to what sort of commercial operations you could start from a residential property in those zones, subject to superseding HoA restrictions.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#19
> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations).

So this is a US simulator.

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