Citybound: City building game, microscopic models to vividly simulate organism
11–20 of 66 posts
Re: Citybound: City building game, microscopic models to vividly simulate organism
#12Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.
As far as I know, this is true of the American zoning system, as well.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#13Re: Citybound: City building game, microscopic models to vividly simulate organism
#14Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
Cities skylines 2 implementation is still pretty lackluster in related aspects. Lots of buildings have forced carparks. People are content to walk absurd distances. I almost preordered when I saw mixed use zoning.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#15Re: Citybound: City building game, microscopic models to vividly simulate organism
#16Earlier quoted context omitted.
Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.
> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#17Earlier quoted context omitted.
Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.
> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.
I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#18Earlier quoted context omitted.
> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.
In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone). I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#19So this is a US simulator.