One thing I want to point out about software is that its perpetually commoditized. Any piece of valuable software will get a free version after some amount of time. It happened to compilers, operating systems, and renderer. It's gradually happening to game engines. That's why the largest software companies are really just network effect monopolies. You only use it because other people use it or it relies on some sort…
> From that perspective a one person unicorn is very feasible if we think about it as building a network effect monopoly. To build a one person unicorn, the main thing you need is an arbitrage opportunity for getting users that is unattractive to multi-person companies. Once established, this business may well turn into a network effect monopoly, but I don't think that is the crux of what is needed to get going.
I kind of wonder if something like this will come along for non-enshittified hardware and software.
I keep seeing most companies "getting on the bandwagon", such as printer companies locking their ink refills, hdtv companies collecting viewer and viewing data, and cellphones getting between you and the device you own in just about every way possible.
I can hope.