Earlier quoted context omitted.
Minecraft? Not at all. Please stop rewriting history. Minecraft definitely had a small dev team but it wasn’t a single persons effort and wasn’t close to being one. You don’t create a world changing video game by yourself.
Wasn’t 100% of the code directly written by Notch until 1-year before acquisition?
Let's get real about the one-person billion dollar company
51–60 of 158 posts
Re: Let's get real about the one-person billion dollar company
#52One thing I want to point out about software is that its perpetually commoditized. Any piece of valuable software will get a free version after some amount of time. It happened to compilers, operating systems, and renderer. It's gradually happening to game engines. That's why the largest software companies are really just network effect monopolies. You only use it because other people use it or it relies on some sort…
Minecraft? Not at all. Please stop rewriting history. Minecraft definitely had a small dev team but it wasn’t a single persons effort and wasn’t close to being one. You don’t create a world changing video game by yourself.
Re: Let's get real about the one-person billion dollar company
#53Earlier quoted context omitted.
Minecraft? Not at all. Please stop rewriting history. Minecraft definitely had a small dev team but it wasn’t a single persons effort and wasn’t close to being one. You don’t create a world changing video game by yourself.
Stardew Valley?
Re: Let's get real about the one-person billion dollar company
#54Earlier quoted context omitted.
Minecraft? Not at all. Please stop rewriting history. Minecraft definitely had a small dev team but it wasn’t a single persons effort and wasn’t close to being one. You don’t create a world changing video game by yourself.
Wasn’t 100% of the code directly written by Notch until 1-year before acquisition?
In addition, code is not the only thing that makes a game. Artists, music, management, and many more.
Re: Let's get real about the one-person billion dollar company
#55Earlier quoted context omitted.
Minecraft? Not at all. Please stop rewriting history. Minecraft definitely had a small dev team but it wasn’t a single persons effort and wasn’t close to being one. You don’t create a world changing video game by yourself.
Wasn’t 100% of the code directly written by Notch until 1-year before acquisition?
Re: Let's get real about the one-person billion dollar company
#56It's already almost happened with Plenty of Fish. Mostly a one person company, acquired for over $500M.
This seems like an exaggeration. It was a one person company for five years, then started expanding and sold for $575M seven years later. By that time it had ~75 employees.
Maybe you can stay bootstrapped longer with less capital. That seems true.
Re: Let's get real about the one-person billion dollar company
#57Re: Let's get real about the one-person billion dollar company
#58my proposal for this term is "Tiny Teams": https://latent.space/p/tiny
Re: Let's get real about the one-person billion dollar company
#59Re: Let's get real about the one-person billion dollar company
#60Earlier quoted context omitted.
Minecraft? Not at all. Please stop rewriting history. Minecraft definitely had a small dev team but it wasn’t a single persons effort and wasn’t close to being one. You don’t create a world changing video game by yourself.
Stardew Valley?