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Show HN: Move to dodge the bullets. How long can you survive?

dodge.trickle.host

31–40 of 67 posts

Re: Show HN: Move to dodge the bullets. How long can you survive?

#31
post #9

Nice! IMO, it ought to be significantly harder. I was able to survive for 45 seconds on my first try--that's long enough that I started getting bored, and I don't really want to try again because it would take at least 45 seconds to beat my previous score. By comparison, consider how long a typical Flappy Bird game lasts, particularly on your first try--probably less than 10 seconds at most! That makes you want to tr…

Depends. There must be some sweet spot there, since if it lasts too little, then it becomes frustrating to retry every few seconds.

> There must be some sweet spot there, since if it lasts too little

Absolutely, and therein lies the essence of game design, right?

For a simple game like this, I'd say 8-10 seconds is a good time to shoot for, for the player's first session. It'll naturally get longer as the player gets better. This makes every moment exciting--just a few seconds longer and I can beat my last score. But yes, this is an art not a science.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#33
post #6

Didn't move at all, top 81% of all time.

The Top 81% calculation in the game is not as good as it may sound. Top 100% means you are at the bottom. You can confirm this by just losing immediately, which will place you in the Top 9X%.

It's confusing. Would be better to have a rank.

And on my phone my finger gets in the way of seeing some of the bullets. Would be easier with a mouse.

Re: Show HN: Move to dodge the bullets. How long can you survive?

#35

Nice! IMO, it ought to be significantly harder. I was able to survive for 45 seconds on my first try--that's long enough that I started getting bored, and I don't really want to try again because it would take at least 45 seconds to beat my previous score. By comparison, consider how long a typical Flappy Bird game lasts, particularly on your first try--probably less than 10 seconds at most! That makes you want to tr…

That makes some sense. My main concern before was that if the difficulty is too high at the very beginning, it might discourage players.

might work out the opposite - 'ah I can do better than that, one more try'

Re: Show HN: Move to dodge the bullets. How long can you survive?

#39

    hook.js:608 cdn.tailwindcss.com should not be used in production. To use Tailwind CSS in production, install it as a PostCSS plugin or use the Tailwind CLI: https://tailwindcss.com/docs/installation
    overrideMethod @ hook.js:608Understand this warning

    (index):1473 Array(0)

    dodge.trickle.host/:1543 Access to fetch at 'https://app.trickle.so/proto/api/subs/features/5?userId=usr_094760a6d8000001' from origin 'https://dodge.trickle.host' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.Understand this error

    app.trickle.so/proto/api/subs/features/5?userId=usr_094760a6d8000001:1  Failed to load resource: net::ERR_FAILED

    (index):1402   Uncaught (in promise) TypeError: Failed to fetch
    at (index):1402:3
    at (index):1416:3Understand this error

    hook.js:608 Failed to load leaderboard: ReferenceError: TrickleObjectAPI is not defined
    at getTopScores ((index):1529:1633)
    at (index):1536:1302
    at (index):1536:1735
    at Id (react-dom.production.min.js:165:137)
    at Xb (react-dom.production.min.js:200:284)
    at react-dom.production.min.js:197:106
    at S (react.production.min.js:17:25)
    at MessagePort.U (react.production.min.js:21:229)

     overrideMethod @ hook.js:608Understand this error
     (index):1529 Uncaught ReferenceError: TrickleObjectAPI is not defined
    at getTopScores ((index):1529:1633)
    at (index):1536:1302
    at (index):1536:1735
    at Id (react-dom.production.min.js:165:137)
    at Xb (react-dom.production.min.js:200:284)
    at react-dom.production.min.js:197:106
    at S (react.production.min.js:17:25)
    at MessagePort.U (react.production.min.js:21:229)

Re: Show HN: Move to dodge the bullets. How long can you survive?

#40
post #27

Nice! This gives me a few ideas to make it more interesting. - Give the bullets gravity relative to each other. Now the particles can change direction very abruptly. - Change the bullet pattern to use live positioning of real satellites for the data. Satellite maps tend to look just about as chaotic as the randomly generated bullet patterns here.

> Give the bullets gravity relative to each other. Now the particles can change direction very abruptly. It might be cool to have the red bullets stay as they are, but every so often have a larger, slow-moving "heavy" bullet that's a different colour and has gravity. And is maybe gently homing as well.

I like this large slow bullet with gravity idea.
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