Earlier quoted context omitted.
even if it is victim free, it can affect mental health in a way that a consumer will be more compelled to do a criminal act and create a real victim. let's say you publish a Steam game how to be a school shooter and shoot kids, wouldn't that lead to real school shootings ? who can definitely say that computer generated content about criminal behavior, won't lead to real crime with real victims? https://en.wikipedia.o…
I view it more like methadone. Let's be specific: Rape, incest, necrophilia, bestiality, and pedophila ideation. I think we can all agree (1) these are harmful, anti-social behaviors that we do not want in our society, (2) people don't choose to have these desires, (3) most people who have them have no desire to actually traumatize others, (4) people who have these struggle with it. These multi-media AI role-play env…
I am at a principled level uneasy with what’s fundamentally a sort of prior restraint (you haven’t yet hurt anyone but this may increase the likelihood and/or be an effective proxy to lock up those who are more likely to do so) but also see a really strong case for doing it given the fact that these are arguably the most antisocial behaviors one can imagine.