The fact that Intel managed to push their shitty market segmentation strategy of only even supporting ECC RAM on servers has rather nefarious and long-lasting consequences.
We'd be better off with 9-bit bytes
81–90 of 359 posts
Re: We'd be better off with 9-bit bytes
#82Non-power-of-2 sizes are awkward from a hardware perspective. A lot of designs for e.g. optimized multipliers depend on the operands being divisible into halves; that doesn't work with units of 9 bits. It's also nice to be able to describe a bit position using a fixed number of bits (e.g. 0-7 in 3 bits, 0-31 in 5 bits, 0-63 in 6 bits), e.g. to represent a number of bitwise shift operations, or to select a bit from a…
Re: We'd be better off with 9-bit bytes
#83Yeah, I wonder why. It's not IPv6's problem though, it's definitely Github's.
Anyway, it's not a good example, since IPv6 is vastly wider than 9-bit variant of IPv4 would have been.
Re: We'd be better off with 9-bit bytes
#84Non-power-of-2 sizes are awkward from a hardware perspective. A lot of designs for e.g. optimized multipliers depend on the operands being divisible into halves; that doesn't work with units of 9 bits. It's also nice to be able to describe a bit position using a fixed number of bits (e.g. 0-7 in 3 bits, 0-31 in 5 bits, 0-63 in 6 bits), e.g. to represent a number of bitwise shift operations, or to select a bit from a…
Re: We'd be better off with 9-bit bytes
#85Earlier quoted context omitted.
was that assumption in C code really unnecessary? i suppose it made many things much easier.
In my experience, highly portable C is cleaner and easier to understand and maintain than C which riddles abstract logic with dependencies on the specific parameters of the abstract machine. Sometimes the latter is a win, but not if that is your default modus operandi. Another issue is that machine-specific code that assumes compiler and machine characteristics often has outright undefined behavior, not making distin…
Re: We'd be better off with 9-bit bytes
#86Non-power-of-2 sizes are awkward from a hardware perspective. A lot of designs for e.g. optimized multipliers depend on the operands being divisible into halves; that doesn't work with units of 9 bits. It's also nice to be able to describe a bit position using a fixed number of bits (e.g. 0-7 in 3 bits, 0-31 in 5 bits, 0-63 in 6 bits), e.g. to represent a number of bitwise shift operations, or to select a bit from a…
It had 512 72-bit registers and was very SIMD/VLIW, was probably the only machine ever with 81-bit instructions
Re: We'd be better off with 9-bit bytes
#87Earlier quoted context omitted.
> simply don't because they are lazy and IPv4 works for them Or because IPv6 was not a simple "add more bits to address" but a much larger in-places-unwanted change.
Most of the "unwanted" things in IPv6 aren't actually required by IPv6. Temporary addresses, most of the feature complexity in NDP, SLAAC, link-local addresses for anything but the underlying stuff that happens automatically, "no NAT, you must use PD", probably more I'm forgetting. Another large portion is things related to trying to be dual stack like concurrent resolutions/requests, various forms of tunneling, NAT6…
Re: We'd be better off with 9-bit bytes
#88I thought the PDP 10 had 6-bit bytes, or at least 6-bit characters https://en.wikipedia.org/wiki/Six-bit_character_code#DEC_SIX... Notably the PDP 8 had 12 bit words (2x6) and the PDP 10 had 36 bit words (6x6) Notably the PDP 10 had addressing modes where it could address a run of bits inside a word so it was adaptable to working with data from other systems. I've got some notes on a fantasy computer that has 48-bit…
The article says:
> A number of 70s computing systems had nine-bit bytes, most prominently the PDP-10
This is false. If you ask ChatGPT "Was the PDP-10 a 9 bit computer?" it says "Yes, the PDP-10 used a 36-bit word size, and it treated characters as 9-bit bytes."
But if you ask any other LLM or look it up on Wikipedia, you see that:
> Some aspects of the instruction set are unusual, most notably the byte instructions, which operate on bit fields of any size from 1 to 36 bits inclusive, according to the general definition of a byte as a contiguous sequence of a fixed number of bits.
-- https://en.wikipedia.org/wiki/PDP-10
So PDP-10 didn't have 9-bit bytes, but could support them. Characters were typically 6 bytes, but 7-bit and 9-bit characters were also sometimes used.
Re: We'd be better off with 9-bit bytes
#89And that 2^32 = 4B is similarly awkwardly not quite big enough for global things related to numbers of people, or for second-based timestamps.
But a 9th bit isn't going to solve those things either. The real problem is that powers-of-two-of-powers-of-two, where we jump from 256 to 65K to 4B to 18QN (quintillion), are just not fine-grained enough for efficient usage of space.
It might be nice if we could also have 2^12=4K, 2^24=16M, and 2^48=281T as more supported integer bit lengths used for storage both in memory and on disk. But, is it really worth the effort? Maybe in databases? Obviously 16M colors has a long history, but that's another example where color banding in gradients makes it clear where that hasn't been quite enough either.
Re: We'd be better off with 9-bit bytes
#90Non-power-of-2 sizes are awkward from a hardware perspective. A lot of designs for e.g. optimized multipliers depend on the operands being divisible into halves; that doesn't work with units of 9 bits. It's also nice to be able to describe a bit position using a fixed number of bits (e.g. 0-7 in 3 bits, 0-31 in 5 bits, 0-63 in 6 bits), e.g. to represent a number of bitwise shift operations, or to select a bit from a…
We just need 3 valued electronics
If you don't believe me, just ask Paula Bean.