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Project Hyperion: Interstellar ship design competition

projecthyperion.org

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Re: Project Hyperion: Interstellar ship design competition

#33

Earlier quoted context omitted.

The human population might have been reduced to as few as 1000 individuals at one point: https://www.science.org/doi/10.1126/science.abq7487

Follow up work has shown that result is a statistical artifact/does not replicate [1,2,3]. [1] https://academic.oup.com/genetics/article-abstract/229/1/iya... [2] https://academic.oup.com/mbe/article/42/2/msaf041/8005733 [3] https://www.biorxiv.org/content/10.1101/2024.03.25.586640v1

Are there two proposed bottlenecks, one at 900 kya and another at 70 kya? I'd only really heard about the latter.

Re: Project Hyperion: Interstellar ship design competition

#34
post #26

I doubt the human psyche is capable of such a voyage while being awake the whole time. Even with all the toys and biomes, life will get boring and pointless fast, producing unfulfilled needs, disorder, conflict and revolt. People can't be ants in a colony working for such a narrowly defined goal through a lifetime, especially not multi-generationally. Our existence is based on constant questioning and revolutions. A…

Give the people some Minecraft on steroids and they wouldn't notice how half-century flew by. Or those people of the past who would for generations not leave their village/county doing the same thing generation after generation.

I think the problems would come in the 2nd generation, who didn't choose to go on the mission.

Re: Project Hyperion: Interstellar ship design competition

#35
post #18

I love that most of those designs give bigger houses to people in a spaceship than modern houses in the UK on planet earth. Love the designs, doubt democracy would get them through more than 250 days, let alone 250 years.

> love that most of those designs give bigger houses to people in a spaceship than modern houses in the UK on planet earth

Would such a project be particularly volume constrained?

> doubt democracy would get them through more than 250 days, let alone 250 years

I don't. You'd be selecting for extraordinary individuals and educating them. These sorts of societies propagated for hundreds or even thousands of years in antiquity just fine.

The colonists be in a life-or-death system in a community small enough that everyone knows of everyone else personally. To the extent humans are almost uniquely exceptional at one thing as a hominid, it's exploration and colonization--I woudn't be surprised if this group winds up more functional due to scratching an underlying human need to explore and push boundaries.

Re: Project Hyperion: Interstellar ship design competition

#36

I doubt the human psyche is capable of such a voyage while being awake the whole time. Even with all the toys and biomes, life will get boring and pointless fast, producing unfulfilled needs, disorder, conflict and revolt. People can't be ants in a colony working for such a narrowly defined goal through a lifetime, especially not multi-generationally. Our existence is based on constant questioning and revolutions. A…

I suspect it’ll be easier to adapt the human species to be compatible with long-duration travel than to design spaceships to accommodate humans as-is.

Reminds me of this: https://www.badspacecomics.com/post/rivers-end

Re: Project Hyperion: Interstellar ship design competition

#38

> Habitability for 1,000 ± 500 people over centuries Is this enough for a healthy breeding population?

That's a problem that's easy to fix with a fridge and a bunch of embryos. They take practically no space.

The question is how well will they hold up for 400 years?

Well, that, and how do you ensure that the people 400 years from now would know what they are for or how to implant them?

Lots of unknowns. Would make for an interesting story though

Re: Project Hyperion: Interstellar ship design competition

#39

I doubt the human psyche is capable of such a voyage while being awake the whole time. Even with all the toys and biomes, life will get boring and pointless fast, producing unfulfilled needs, disorder, conflict and revolt. People can't be ants in a colony working for such a narrowly defined goal through a lifetime, especially not multi-generationally. Our existence is based on constant questioning and revolutions. A…

Polynesians took enormous risks to populate the pacific.

Medieval builders built Catherdrals that they knew wouldn't be finished in their lifetime.

Heading off on a multi-generation mission with no guarantee of success is not for most people. But there are billions of us. I'm sure they would easily find enough people to crew a mission.

Re: Project Hyperion: Interstellar ship design competition

#40
post #24

I'm here just wondering if people get dizzy in a spinning space station...

A large spacecraft doesn't have to spin very fast to simulate 1g. So probably not.

2-3 rpm seems to be the speeds from the winning submission, varying depending on which level you're on. (Closer to the center = faster rotation to equal 1g).

I bet that their descendants would find the idea of seasickness amusing, since they would probably be nearly immune to it.

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