I have an academic and professional background in traditional AI, and I've programmed an AI for a 3D video game I made in college. My traditional AI background is mostly in applying a wide variety of mainstream machine learning algorithms, including neural networks, SVMs, and regression, to real world problems like fraud and image detection. I was somewhat frustrated when building the game AI because the best solutio…
It's powers various card game AIs, here's the developer talking about it: http://hfog.blogspot.com/2010_01_01_archive.html
Though this absolutely brutal Race for the Galaxy AI was generated using machine learning: http://www.keldon.net/rftg/
He talks about it in this thread: http://www.boardgamegeek.com/thread/438698/race-for-the-gala...
[quote]Some of the AI neural nets for the Brink of War are only partially-trained; the AI performance in big games is way too slow and takes weeks to train. I'll need to fix that both so that players won't have to wait and to improve training speed.[/quote]
For "true" AI in games, check out Steve Grand's work: