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Genie 3: A new frontier for world models

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231–240 of 512 posts

Re: Genie 3: A new frontier for world models

#231

Think of the pornographic possibilities /s

Why even be sarcastic about it ? There is no human invention that has not exploded thanks (or because of) pornographic possibilities. HD-DVD vs Blueray, Internet...I'd even argue that XR is not as big as it could be because it is really clamped down to deviant usage !

Re: Genie 3: A new frontier for world models

#232

I wonder how hard it would be to get VR output? That's an insane product right there just waiting to happen. Too bad Google sleeps so hard on the tech they create.

It's hard to get an acceptable VR output for today's rendering engines still. In the examples provided, the movement seems to be slow and somewhat linear, which doesn't translate to head movements in VR. VR needs 2 consistent videos with much higher resolutions and low latency is a must. The feedback would still be very dependent on people's tolerance to all imperfections - some would be amazed, others would puke. That's why VR still isn't in the spotlight after all the years (I personally find it great).

Re: Genie 3: A new frontier for world models

#233
post #2

I wouldn't want to be a hollywood production studio or game developer right now.

Hollywood maybe for small scenes, but gamers would quickly realize and destroy this level of quality and continuity vs. a 3D game engine with defined meshes

i meant more in 5 years when its significantly better

Re: Genie 3: A new frontier for world models

#238

Consistency over multiple minutes and it runs in real time at 720p? I did not expect world models to be this good yet. > Genie 3’s consistency is an emergent capability So this just happened from scaling the model, rather than being a consequence of deliberate architecture changes? Edit: here is some commentary on limitations from someone who tried it: https://x.com/tejasdkulkarni/status/1952737669894574264 > - Physi…

> this is a clear glimpse into the future.

Not for video games it isn’t.

Re: Genie 3: A new frontier for world models

#239

Earlier quoted context omitted.

The guy who tried was invite by Google to try it. He seems to me too enthusiastic, such that I feel Google asked him in particular because they trusted him to write very positively.

I doubt there was a condition on writing positively. Other people who tested have said this won't replace engines. https://togelius.blogspot.com/2025/08/genie-3-and-future-of-...

> What I don't think this technology will do is replace game engines. I just don't see how you could get the very precise and predictable editing you have in a regular game engine from anything like the current model. The real advantage of game engines is how they allow teams of game developers to work together, making small and localized changes to a game project.

I've been thinking about this a while and it's obvious to me:

Put Minecraft (or something similar) under the hood. You just need data structures to encode the world. To enable mutation, location, and persistence.

If the model is given additional parameters such as a "world mesh", then it can easily persist where things are, what color or texture they should be, etc.

That data structure or server can be running independently on CPU-bound processes. Genie or whatever "world model" you have is just your renderer.

It probably won't happen like this due to monopolistic forces, but a nice future might be a future where you could hot swap renderers between providers yet still be playing the same game as your friends - just with different looks and feels. Experiencing the world differently all at the same time. (It'll probably be winner take all, sadly, or several independent vertical silos.)

If I were Tim Sweeny at Epic Games, I'd immediately drop all work on Unreal Engine and start looking into this tech. Because this is going to shore them up on both the gaming and film fronts.

Re: Genie 3: A new frontier for world models

#240

Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…

The question is, why are you doing art? - Because you enjoy it - Because you get pats in the back from people you share it with - Because you want to earn money from it The 1st one will continue to be true in this dystopian AI art future, the other not so much. And sincerely I find that kind of human art, the one that comes from a pure inner force, the more interesting one. EDIT: list formatting

> The 1st one will continue to be true in this dystopian AI art future, the other not so much.

No it won’t, you’ll be too busy trying to survive off of what pittance is left for you to have any time to waste on leisure activities.

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