Game AI vs Traditional AI
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Game AI vs Traditional AI
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Re: Game AI vs Traditional AI
#2I agree with the general point of this article; in fact, I think it understates the case. When people want AI in video games they want the AI to be truly smart. The fact is, we haven't cracked "intelligence" yet. Most of 'AI' research has veered into machine learning, which is basically applied statistics. While this algorithms can solve many constrained problems quite well (this field powers much of google search) it's tough to frame complex problems like a 3D FPS AI, into a simple statistical framework. Even biologically-inspired AIs like neural networks are designed to solve highly constrained problems. In short, I don't think it's possible to even design a non-bruteforce AI, regardless of computational power, with what we currently know.
Re: Game AI vs Traditional AI
#3Re: Game AI vs Traditional AI
#4Re: Game AI vs Traditional AI
#5Re: Game AI vs Traditional AI
#6I've just had my first course in AI, and being interested in games, I was curious to see how the reasonably specific, theoretical techniques we were taught could fit into game design. This was a reasonably interesting example, but I think I'd be more interested in some specific applications, although I appreciate these might be jealously guarded secrets...
The books are a series of articles written by industry practitioners solving a problem they have run across. Normally the articles contain inline code, and the books come with a CD with executable examples and code to accompany the articles.
Re: Game AI vs Traditional AI
#7Eh, I don't know. I think that game AI just has to pretend to be real AI. http://www.gamespy.com/pc/fear/698080p1.html
Re: Game AI vs Traditional AI
#8I've just had my first course in AI, and being interested in games, I was curious to see how the reasonably specific, theoretical techniques we were taught could fit into game design. This was a reasonably interesting example, but I think I'd be more interested in some specific applications, although I appreciate these might be jealously guarded secrets...
http://www.youtube.com/watch?v=IJcuQQ1eWWI
Its a very good talk, but applied video game AI as a field is kind of a let down.
Re: Game AI vs Traditional AI
#9Re: Game AI vs Traditional AI
#10I have an academic and professional background in traditional AI, and I've programmed an AI for a 3D video game I made in college. My traditional AI background is mostly in applying a wide variety of mainstream machine learning algorithms, including neural networks, SVMs, and regression, to real world problems like fraud and image detection. I was somewhat frustrated when building the game AI because the best solutio…
The main problem I have found in this regard is the fact that designers love to have control over the behaviour of the game, and I believe they don't even want to understand how a machine learning AI can be possible. I even discussed my master thesis (an SVM based controller for enemies) with a veteran RTS game designer and his response was very heart breaking, he just told me that Game AI was good enough and that "people" wouldn't care about a better AI (after that he just turned out and walked away)
I am still optimist that eventually that would happen. But I don't have enough patience to fight against that any more. So hopefully a young hacker reading this would change that :)