Persona vectors: Monitoring and controlling character traits in language models
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Re: Persona vectors: Monitoring and controlling character traits in language models
#2Re: Persona vectors: Monitoring and controlling character traits in language models
#3Re: Persona vectors: Monitoring and controlling character traits in language models
#4This sounds a lot like interpretability-guided training optimization, which I thought was a big big big no no.
It will still introduce optimization pressure no?
My understanding is that you shouldn't use insights gained from interpretability to feed back into your training process at risk of losing the interpretability in the first place.
Re: Persona vectors: Monitoring and controlling character traits in language models
#5I worry that the people/organizations that have access to the raw underlying models give us the "non-evil" versions yet can explicitly tune their models to achieve any goal without restriction. Examples may include: "How do I get the most work out of my employees for the least amount of pay", "Who in the government is most susceptible to bribes and how should I approach them?" or even "Give me a strategy to ethnicall…
Re: Persona vectors: Monitoring and controlling character traits in language models
#6Re: Persona vectors: Monitoring and controlling character traits in language models
#7I worry that the people/organizations that have access to the raw underlying models give us the "non-evil" versions yet can explicitly tune their models to achieve any goal without restriction. Examples may include: "How do I get the most work out of my employees for the least amount of pay", "Who in the government is most susceptible to bribes and how should I approach them?" or even "Give me a strategy to ethnicall…
Re: Persona vectors: Monitoring and controlling character traits in language models
#8The problem is that while it’s trivial for the model to behave badly when told to, the inverse is not true. Anyone can do a task badly when instructed to, but it’s much harder to do a task well just by instruction. There’s a difference between being good and being not bad.
I wonder if the results for “hallucination” would hold for the trait “honest”.
Re: Persona vectors: Monitoring and controlling character traits in language models
#9I worry that the people/organizations that have access to the raw underlying models give us the "non-evil" versions yet can explicitly tune their models to achieve any goal without restriction. Examples may include: "How do I get the most work out of my employees for the least amount of pay", "Who in the government is most susceptible to bribes and how should I approach them?" or even "Give me a strategy to ethnicall…
Re: Persona vectors: Monitoring and controlling character traits in language models
#10My suspicion is that when we eventually find our way to AGI, these types of models will be a _component_ of those systems, but they lack some fundamental structuring that seems to be required to create anything like consistency or self-reflection.
(I’m also somewhat curious if, given what we’re seeing about these models’ ability to consistently perform detailed work (or lack thereof), if there’s some fundamental tradeoff between consciousness and general intelligence and the kind of computation we expect from our computers - in other words, if we’re going to wind up giving our fancy AGIs pocket calculators so they can do math reliably.)