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A Hitchhiker's Guide to the AI Bubble

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Re: A Hitchhiker's Guide to the AI Bubble

#71
post #7

The biggest issue with AI isn't AI itself, but the fact that it seemingly "saved" an overinflated economy. Economy needs a deep reset with high rates for longer and the AI narrative is just kicking the can down the road

This seems like the point of the hype and why it has so much traction. I suspect this hype cycle won't end until a new one forms, whether technology or some catastrophic event (disease, war) changes focus and allows the same delaying tactics.

Every disaster, man-made or not, will be used to drive shock therapy.

Look at stock prices trajectory before and after COVID.

When this bubble bursts, the ensuing chaos will be used in a similar manner.

Re: A Hitchhiker's Guide to the AI Bubble

#72
post #30

Earlier quoted context omitted.

But it's not true that everyone thinks we are in an AI bubble.

Most people don't think they're in a bubble until it starts to pop.

So you seem to be opposing entropsilk‘s argument, same as I did.

Re: A Hitchhiker's Guide to the AI Bubble

#74

Earlier quoted context omitted.

An agenda? I just give a shit about the creative people (indie filmmakers, photographers, artists, actors, models) I know, and I fail to see what AI brings them that their creativity does not already; special effects are such a tiny part of filmmaking, for example. I don’t mean to say I don’t think there are any uses but I think the main misunderstanding here is that what holds indie filmmakers back isn’t access to t…

Well, at least I assume that currently indie movies are also somewhat defined by budget and technical limitations. With GenAI you will be able to film an action scene with your smartphone in an empty warehouse that will later look like an authentic full street in Medieval Bagdad. GenAI will remove constraints. Constraints that may have led to creativity by themselves, but those constraints also led to constraints in…

> GenAI will remove constraints.

I think this really hits on the difference in our understanding because constraints are what cause actual creativity and art to happen.

A lack of constraints is why big-budget movies are so tedious. Lower budget movies are better because of their constraints.

Re: A Hitchhiker's Guide to the AI Bubble

#75

Earlier quoted context omitted.

Well, at least I assume that currently indie movies are also somewhat defined by budget and technical limitations. With GenAI you will be able to film an action scene with your smartphone in an empty warehouse that will later look like an authentic full street in Medieval Bagdad. GenAI will remove constraints. Constraints that may have led to creativity by themselves, but those constraints also led to constraints in…

> GenAI will remove constraints. I think this really hits on the difference in our understanding because constraints are what cause actual creativity and art to happen. A lack of constraints is why big-budget movies are so tedious. Lower budget movies are better because of their constraints.

Jaws is an iconic horror film partly because the mechanical shark kept breaking, forcing them to do more with atmosphere and less with animatronics.

Re: A Hitchhiker's Guide to the AI Bubble

#76

Earlier quoted context omitted.

> GenAI will remove constraints. I think this really hits on the difference in our understanding because constraints are what cause actual creativity and art to happen. A lack of constraints is why big-budget movies are so tedious. Lower budget movies are better because of their constraints.

Jaws is an iconic horror film partly because the mechanical shark kept breaking, forcing them to do more with atmosphere and less with animatronics.

Yes.

A more obvious example is The Blair Witch Project, which cost less than a million dollars even after all the marketing was done (and cost essentially nothing to make).

The original Halloween was a very low-budget movie considering how long it took to shoot.

Vin Diesel's career was established by his own movie, Strays, which cost less than $50K. Which is zero budget, essentially, for a film that opened at Sundance.

Away from films there are many, many examples of massively popular albums and songs that were made essentially for nothing off the back of simple constraints and creativity.

In the long run, the only way artists will use AI effectively is by deciding on constraints that limit its use.

Because as soon as you don't limit its use, anyone can do what you can do.

So I tend towards thinking that AI won't really move the needle in terms of human creativity. It may reframe it. But nobody is going to be liberated creatively by it.

Tech people, I suspect, tend to assume that AI brings "full creative freedom" to artists the same way a patron does when they say "you can have full creative freedom".

It's not the same kind of freedom.

Re: A Hitchhiker's Guide to the AI Bubble

#77

Earlier quoted context omitted.

Well, at least I assume that currently indie movies are also somewhat defined by budget and technical limitations. With GenAI you will be able to film an action scene with your smartphone in an empty warehouse that will later look like an authentic full street in Medieval Bagdad. GenAI will remove constraints. Constraints that may have led to creativity by themselves, but those constraints also led to constraints in…

> GenAI will remove constraints. I think this really hits on the difference in our understanding because constraints are what cause actual creativity and art to happen. A lack of constraints is why big-budget movies are so tedious. Lower budget movies are better because of their constraints.

I totally see that. But I think it's time for new constraints that are less tied to money and more to the imagination of the creators.

It will hopefully lead to a democratization of previously expensive settings (e.g. historic, fantastical, large scale events) etc. Many indie movies still have huge budgets and need some kind of sponsor. Now we will hopefully see a wonderful mix of hobbyist, semi-professional and professional fully independent setups that tell stories without worrying about financial risks that are connected to certain forms of artistic expression.

I don't think it is helpful to gatekeep movie making with arbitrary requirements regarding AI usage nor do I believe that the requirement for patrons or state sponsorships that is prevalent in indie movie making are a good thing regarding the current neo-feudal and authoritarian currents.

Re: A Hitchhiker's Guide to the AI Bubble

#78

Earlier quoted context omitted.

> GenAI will remove constraints. I think this really hits on the difference in our understanding because constraints are what cause actual creativity and art to happen. A lack of constraints is why big-budget movies are so tedious. Lower budget movies are better because of their constraints.

I totally see that. But I think it's time for new constraints that are less tied to money and more to the imagination of the creators. It will hopefully lead to a democratization of previously expensive settings (e.g. historic, fantastical, large scale events) etc. Many indie movies still have huge budgets and need some kind of sponsor. Now we will hopefully see a wonderful mix of hobbyist, semi-professional and prof…

> I don't think it is helpful to gatekeep movie making with arbitrary requirements regarding AI usage

I am not gatekeeping at all; I don't understand this argument that this could ever be perceived as gatekeeping. I'm just saying that in my own experience, indie creators tend to perceive generative AI as bullshit, not as liberation.

Artists who tell you that AI is not helping art are not gatekeeping either.

Re: A Hitchhiker's Guide to the AI Bubble

#79

Earlier quoted context omitted.

I totally see that. But I think it's time for new constraints that are less tied to money and more to the imagination of the creators. It will hopefully lead to a democratization of previously expensive settings (e.g. historic, fantastical, large scale events) etc. Many indie movies still have huge budgets and need some kind of sponsor. Now we will hopefully see a wonderful mix of hobbyist, semi-professional and prof…

> I don't think it is helpful to gatekeep movie making with arbitrary requirements regarding AI usage I am not gatekeeping at all; I don't understand this argument that this could ever be perceived as gatekeeping. I'm just saying that in my own experience, indie creators tend to perceive generative AI as bullshit, not as liberation. Artists who tell you that AI is not helping art are not gatekeeping either.

Of course, but AI shouldn't hinder art either. I can understand the sentiment, but if GenAI can help somewhere, it is creative endeavors.

Re: A Hitchhiker's Guide to the AI Bubble

#80
I'm having trouble with the concept of claiming that one "wrote" something that was entirely, or almost-entirely, generated by AI. I use Tesla's FSD all of the time. When it's on, I'm "driving" insofar as I'm monitoring my surroundings and preparing to take over if the car does something crazy. However, I'll usually tell people that the car drove, not me.

I also don't understand the value of using AI to write stuff in loads of unfamiliar languages. I get why one might choose Rust vs. Golang vs. JavaScript depending on the mission, but I would think that those differences go away entirely when you're depending on an LLM to author something in those languages AND you aren't skilled enough in those languages to understand when something's suboptimal or not. This just feels like an express train to bankruptcy via technical debt.

I'm also having trouble with the notion of AI accelerating the creation of side projects. For me, actually writing the code (or figuring out how the language works) is part of the fun that I get from doing side projects. If I wanted to create something as quickly as possible, I'd just buy a SaaS subscription or physical version for what I want.

It's also insane to me that we're just not AT ALL considering how LLMs stunt the growth of our juniors. Spending hours banging my head against the wall on tiny bugs is how I got to where I am today. I'm going to guess that's the case for many of the people on HN as well. That learning process goes away entirely once an LLM goes into the mix. You can just ask it to fix whatever's broken, no understanding of the bug required. This is fine for seniors who know why things happen how they happen, but I can't imagine juniors making up this skill gap.

It's like learning a new language vs having your phone generate whatever in the target language. The end result is the same, but there's no way you can really learn that language with your phone doing the work, unless one assigns no value to learning that language in the first place.

Finally, I have trouble accepting the idea of giving up the keyboard once you become an "architect." I very much understand that us "architects" have less free time in the day to fire up the IDE (death by meetings, basically), but giving that up entirely feels somewhat career-limiting to me. Then again, this is a moot point if the market moves towards making software development an AI-only activity.

What's crazy to me is that most developers and architects sneered at low/no-code solutions because they created unmaintainable codebases that were too proprietary to make sense of, yet here we are lapping up code generated by "coder" LLMs and accepting that they "might" produce insecure code here and there. Insane.

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