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Fast

catherinejue.com

71–80 of 450 posts

Re: Fast

#71
> Rarely in software does anyone ask for “fast.”

That's because it's understood that things should work as quickly as possible, and not slowly on purpose (generally). No one asks that modern language is used in the UI as opposed to Sanskrit or heiroglyphs, because it's understood.

Re: Fast

#72
post #49

Efficient code is also environmentally friendly. First, efficient code is going to use less electricity, and thus, fewer resources will need to be consumed. Second, efficient code means you don't need to be constantly upgrading your hardware.

Very true, but in recent years feature development has taken precedence over efficiency. VP of whatever says hardware is cheap, software engineers are not.

Re: Fast

#73
I wish I could live in a world of fast.

C++ with no forward decls, no clang to give data about why the compile time is taking so long. 20 minute compiles. Only git tool I like (git-cola) is written in Python and slows to a crawl. gitk takes a good minute just to start up. Only environments are MSYS which is slow due to Windows, and WSL which isn't slow but can't do DPI scaling so I squint at everything.

Re: Fast

#75

I wish I could live in a world of fast. C++ with no forward decls, no clang to give data about why the compile time is taking so long. 20 minute compiles. Only git tool I like (git-cola) is written in Python and slows to a crawl. gitk takes a good minute just to start up. Only environments are MSYS which is slow due to Windows, and WSL which isn't slow but can't do DPI scaling so I squint at everything.

The web is fast.

> Rarely in software does anyone ask for “fast.”

I don't think I can relate this article to what actually happened to the web. It went from being an unusable 3D platform to a usable 2D one. The web exploded with creativity and was out of control thanks to Flash and Director, but speeds were unacceptable. Once Apple stopped supporting it, the web became boring, and fast, very fast. A lot of time and money went into optimising the platform.

So the article is probably more about LLMs being the new Flash. I know that sounds like blasphemy, but they're both slow and melt CPUs.

Re: Fast

#76

Only sorta related, but it’s crazy that to me how much our standards have dropped for speed/responsiveness in some areas. I used to play games on N64 with three friends. I didn’t even have a concept of input lag back then. Control inputs were just instantly respected by the game. Meanwhile today, if I want to play rocket league with three friends on my Xbox series S (the latest gen, but the less powerful version), I…

> I have to deal with VERY noticeable input lag. Like maybe a quarter of a second. It’s pretty much unplayable Your experience is not normal. If you’re seeing that much lag, the most likely explanation is your display. Many TVs have high latency for various processing steps that doesn’t matter when you’re watching a movie or TV, but becomes painful when you’re playing games.

it's possible, but it seems to specifically be a rocket league on xbox series s problem, not a display problem. Other games run totally fine on the same display with no lag!

Re: Fast

#77

Fun story time! Early in my career as a software engineer, I developed a reputation for speeding things up. This was back in the day where algorithm knowledge was just as important as the ability to examine the output of a compiler, every new Intel processor was met with a ton of anticipation, and Carmak and Abrash were rapidly becoming famous. Anyway, the 22 year old me unexpectedly gets invited to a customer meetin…

So, did you make it faster?

Re: Fast

#78

Earlier quoted context omitted.

> I have to deal with VERY noticeable input lag. Like maybe a quarter of a second. It’s pretty much unplayable Your experience is not normal. If you’re seeing that much lag, the most likely explanation is your display. Many TVs have high latency for various processing steps that doesn’t matter when you’re watching a movie or TV, but becomes painful when you’re playing games.

This does not undermine chamomeal's argument. The whole point is that back in the N64 days, they could not possibly have had that experience. There was no way to even make it happen. The fact that today it's a real possibility when you've done nothing obviously wrong is a definite failure.

[deleted]

Re: Fast

#79

Only sorta related, but it’s crazy that to me how much our standards have dropped for speed/responsiveness in some areas. I used to play games on N64 with three friends. I didn’t even have a concept of input lag back then. Control inputs were just instantly respected by the game. Meanwhile today, if I want to play rocket league with three friends on my Xbox series S (the latest gen, but the less powerful version), I…

How about you enable game mode on the TV you're using

Game mode is on! The input log is not with the display. Other games run fine.

Re: Fast

#80
post #54

I always have to remind myself of the bank transfer situation in the US whenever I read an article complaining about it. Here in the UK, bank transfers are quick and simple (the money appears to move virtually instantly). Feel free to enlighten me to why they're so slow in the US.

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