Would love to try this, but it seems like you hit a limit. Is there a working example you can link to?
Show HN: I built an AI that turns any book into a text adventure game
11–20 of 115 posts
Re: Show HN: I built an AI that turns any book into a text adventure game
#12Super cool idea! What's your plan for dealing with copyright complaints?
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Re: Show HN: I built an AI that turns any book into a text adventure game
#13This is an awesome concept! The latency makes it a rough UX, but the core idea and direction feel right.
Re: Show HN: I built an AI that turns any book into a text adventure game
#14Very cool! I recently built a config based AI dungeon master/generative game, https://github.com/derekburgess/dungen
Re: Show HN: I built an AI that turns any book into a text adventure game
#15This will be amazing with Project Hail Mary!
Re: Show HN: I built an AI that turns any book into a text adventure game
#16Feels like only a couple of years before AIs can take a movie and reconstruct it entirely as an "open world" VR experience.
Re: Show HN: I built an AI that turns any book into a text adventure game
#17great idea, but I wonder about copyright and also hitting a rate limit
Re: Show HN: I built an AI that turns any book into a text adventure game
#18great idea, but I wonder about copyright and also hitting a rate limit
There's an easy workaround for the rate limit: click on "Advanced" and type your Gemini API key, what could go wrong?
Re: Show HN: I built an AI that turns any book into a text adventure game
#19Don't use copyrighted books. Use Gutenberg for these kind of tools.
Re: Show HN: I built an AI that turns any book into a text adventure game
#20This is dopeeeee