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Simon Tatham's Portable Puzzle Collection

chiark.greenend.org.uk

11–20 of 52 posts

Re: Simon Tatham's Portable Puzzle Collection

#12
I've had this on my phone for years, it's a great collection of puzzles. I haven't tried them all (games on phones), but it's certainly the best I have. No ads, no useless gamification, but well polished and varied puzzles, and quite a bit of control over the difficulty.

My favourite has to be "Keen", it's a sudoku-like where a grid has to be filled with no repeated numbers on either columns or rows, and arbitrarily shaped cells must be filled to satisfy an arithmetic constraint like "sums to 7", "the product is 84" or "one divided by the other is 3" (if sized two).

Towers is nice too, similar concept (re repetition), but the constraints are now visibility ranges on the boundaries of the grid, as you put down towers of varying height. I find it more difficult.

Some of the games are more mechanical, where you can mindlessly iterate to a solution step by step. Like "Net" (rotate pipes to connect them all to the center). Towers takes some more guess work, and I find Keen is there in the middle.

Re: Simon Tatham's Portable Puzzle Collection

#13
post #11
post #10

related: https://www.janko.at/Raetsel/index.htm huge collection of games and playable online (general desciptions are in German only but the rules of every game are translated in English and Japanese)

Also related: https://puzz.link/db/

And another one: https://www.brainbashers.com/puzzles.asp

Re: Simon Tatham's Portable Puzzle Collection

#16
Does anyone know of a collection of mini games like that with available source code, and preferably in a more approachable language than C? Thinking that something like this might be great for getting my 9-year interested in coding using a non-visual prog lang (so not Scratch).

Re: Simon Tatham's Portable Puzzle Collection

#17
I love this collection on my phone. It's among the first software that I install to it. Alongside Simon's stuff, Gauguin is also a favorite. It's a sudoku type of game, but with different shapes and math instead of the basic sudoku rules. I love these when I have some time to kill, and I don't want to look at the internet.

Re: Simon Tatham's Portable Puzzle Collection

#19
post #2

I installed that on both my computer and phone after someone mentioned it in some HN comment a few months ago. On my phone it has been the only game I have played in several years that wasn't in an emulator (mostly DOSBox). Also convinced my kids to install it on their phones, hoping that it will distract them somewhat from the apps they otherwise use. Not much success with that. I guess there isn't enough bling. If…

I wonder if they would be happy with modern graphics but no twitchy bling. I mean, 3d shaded and colorful tiles. Kids these days associate spartan graphics with old school/boring gameplay.

Re: Simon Tatham's Portable Puzzle Collection

#20

Does anyone know of a collection of mini games like that with available source code, and preferably in a more approachable language than C? Thinking that something like this might be great for getting my 9-year interested in coding using a non-visual prog lang (so not Scratch).

Teaching kids to program for over 40 years:

https://www.roug.org/retrocomputing/languages/basic/basicgam...

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