And the company now has a bus-factor of 1.
If it's true.
He Rewrote Everything in Rust – Then We Got Fired
11–20 of 31 posts
Re: He Rewrote Everything in Rust – Then We Got Fired
#12Perhaps the most valuable paragraph of this sad story.
Re: He Rewrote Everything in Rust – Then We Got Fired
#13Replaced by a health check! Anyway nice LLM drivel with whatever the standard linkedin system message is.
Re: He Rewrote Everything in Rust – Then We Got Fired
#14Re: He Rewrote Everything in Rust – Then We Got Fired
#15The detached, analytical tone (despite this supposedly happening to them), the simple character tropes, and obvious 'deeper message' are clear signs this is just a fable.
Re: He Rewrote Everything in Rust – Then We Got Fired
#16Re: He Rewrote Everything in Rust – Then We Got Fired
#17The detached, analytical tone (despite this supposedly happening to them), the simple character tropes, and obvious 'deeper message' are clear signs this is just a fable.
Re: He Rewrote Everything in Rust – Then We Got Fired
#18How was he able to replace an entire stack in less than a month without introducing huge amounts of logical errors?
The "healthcheck" that is provided is just junk. It gives you app uptime, great, but that's _useless_ without context. Oh its neat, but also fucking pointless. I'm not a node person, but you can write the same thing is ~12 lines of node.
Is this AI slop with some rage bait sprinkled in?
Re: He Rewrote Everything in Rust – Then We Got Fired
#19And the company now has a bus-factor of 1.
But even if true, that's trivial to change hiring another dev (or Rust dev specifically) and giving it a couple of months to understand the architecture.
Re: He Rewrote Everything in Rust – Then We Got Fired
#20The detached, analytical tone (despite this supposedly happening to them), the simple character tropes, and obvious 'deeper message' are clear signs this is just a fable.