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Accurate remake of Pac-Man in JavaScript

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Re: Accurate remake of Pac-Man in JavaScript

#9
post #2

The remakes look really good -- good job! Does the original Pac-Man remake use the same AI behavior as the original arcade version? I ask because I tried using the "safe spot" trick (src: http://strategywiki.org/wiki/Pac-Man/Tips#The_safe_spot ) and the red ghost caught me every time.

It looks like there was an attempt to copy at least some of the original AI behavior. If you click on the "Learn" tab, you can choose which ghost to play and visually see their AI objectives via a little node that travels infront of the ghost's body. As you probably know, each ghost had their own AI objective and behavior in the original arcade Pac-Man. While their movement's appeared random, they were actually not, and you could exploit each ghost's "weakness" to win.

Re: Accurate remake of Pac-Man in JavaScript

#10
post #2

The remakes look really good -- good job! Does the original Pac-Man remake use the same AI behavior as the original arcade version? I ask because I tried using the "safe spot" trick (src: http://strategywiki.org/wiki/Pac-Man/Tips#The_safe_spot ) and the red ghost caught me every time.

It looks like there was an attempt to copy at least some of the original AI behavior. If you click on the "Learn" tab, you can choose which ghost to play and visually see their AI objectives via a little node that travels infront of the ghost's body. As you probably know, each ghost had their own AI objective and behavior in the original arcade Pac-Man. While their movement's appeared random, they were actually not,…

I could of swore in the original Pacman the blue ghost will flee when confronted and there's a path for him to escape into.. Which would explain "Bashful"s name (and Japanese name which translates to Fickle).
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