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Kiro: A new agentic IDE

kiro.dev

221–230 of 498 posts

Re: Kiro: A new agentic IDE

#221
post #5

Hello folks! I've been working on Kiro for nearly a year now. Happy to chat about some of the things that make it unique in the IDE space. We've added a few powerful things that I think make it a bit different from other similar AI editors. In specific, I'm really proud of "spec driven development", which is based on the internal processes that software development teams at Amazon use to build very large technical pr…

Love the game! would be interesting to see an example of prompts used to do this.

Re: Kiro: A new agentic IDE

#222

So I am pretty sure that there is some aws/amazon service which can provide gpu's / model inference too. I read it (I think) in one of the comment that There is a model picker that currently allows you to switch between Claude Sonnet 4.0 and Claude Sonnet 3.7 So is this just using Claude? I really thought that the advantages of using Kiro might really be that of the leverage that Amazon Gpu's infrastructure could pro…

It does use AWS infrastructure, ie Bedrock which supports many different models.

Re: Kiro: A new agentic IDE

#223
post #221
post #5

Hello folks! I've been working on Kiro for nearly a year now. Happy to chat about some of the things that make it unique in the IDE space. We've added a few powerful things that I think make it a bit different from other similar AI editors. In specific, I'm really proud of "spec driven development", which is based on the internal processes that software development teams at Amazon use to build very large technical pr…

Love the game! would be interesting to see an example of prompts used to do this.

Unfortunately, midway through the project I lost the file where I was keeping track of all the prompts I used as I built. I do have some of them, plan to publish a wrap up analysis of those at some point.

If you were referring to the prompts inside of the game, you might find those fun and interesting. This one in particular is the heart of the game: https://github.com/kirodotdev/spirit-of-kiro/blob/main/serve...

Re: Kiro: A new agentic IDE

#224

So I am pretty sure that there is some aws/amazon service which can provide gpu's / model inference too. I read it (I think) in one of the comment that There is a model picker that currently allows you to switch between Claude Sonnet 4.0 and Claude Sonnet 3.7 So is this just using Claude? I really thought that the advantages of using Kiro might really be that of the leverage that Amazon Gpu's infrastructure could pro…

It does use AWS infrastructure, ie Bedrock which supports many different models.

Ohh I forgot that anthropic uses AWS Bedrock (I think?, right?) That checks out. This is really cool project!

Re: Kiro: A new agentic IDE

#225
post #5

Hello folks! I've been working on Kiro for nearly a year now. Happy to chat about some of the things that make it unique in the IDE space. We've added a few powerful things that I think make it a bit different from other similar AI editors. In specific, I'm really proud of "spec driven development", which is based on the internal processes that software development teams at Amazon use to build very large technical pr…

I don't know if this is feedback for Kiro per se or more feedback for this category of applications as a whole, but I've personally noticed that the biggest barrier holding me back from giving an earnest look at new coding agents are the custom rules I've set up w/ my existing agents. I have extensively used Copilot, Continue, Cursor, Cline, Aider, Roo Code, and Claude Code. I've just finished porting my rules over t…

There should be a standard rule format in a standard place, like ~/.config/llms/rules.md

Re: Kiro: A new agentic IDE

#230

Too late to the party. Feels like the market has moved onto Claude Code and terminal agents. I use Claude Code extensively and love the flexibility and fluidity. Also works well through the terminal integration in IDE.

Is there a way to preview changes in CC before “accepting” like you can in Cursor?
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