Earlier quoted context omitted.
yes, that is a very usual way (known practices) of vendors applying specific optimizations for known things. It is also part of the benchmarks game they play against each other.
The link is long dead and the Wayback machine doesn’t have a copy. But in 2001 ATI was caught applying optimizations to Quake 3 when someone realized if you renamed the executable from “quake” to “quack” the score dropped a ton. It was a big scandal. I know that’s common now but that wasn’t a thing that was done at the time.
https://docs.nvidia.com/cutlass/index.html
it presumably makes various assumptions and speedups for NVIDIA's matrix multiplication library... called cutlass